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| Graphic Manipulation Post and discuss different automotive art works- photoshopped, 3d graphics, and hand-drawn. |
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#1
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Back to 3ds max: Golf Mk II *WIP*
Yep, had to start again with max, like you asked
But I have earlier only played with this program, like boxmodeling and stuff, so this is my first try at polymodeling. Any comments welcome
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-InRealLife, they call me Jukka |
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#2
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Re: Back to 3ds max: Golf Mk II *WIP*
thats hot... is 3d studio max hard to learn? I gotta get that program
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#3
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Well, if you read some tutorials and know some basics of modeling, it's not very hard program to use.
But if you haven't never modeled, I think you should try some freeware modeling program like Zanoza Modeler before buying any programs. Because that 3ds max is quite expencive, so you save a lot of money if modeling, after all, isn't for you...
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-InRealLife, they call me Jukka |
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#4
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Re: Back to 3ds max: Golf Mk II *WIP*
i have 4.5 and 5 at home i wanna learn but never get around too it
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Two off the best things in the world are duct tape & araldite 95% of the worlds problems can be fixed with them Want To See The Wildest Cars & Learn How To Make Them Visit www.photo-chop.com or ZTi
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#5
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Re: Back to 3ds max: Golf Mk II *WIP*
lol, i have 5, but never really got to learn how to make anything with it hehe.
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#6
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Re: Back to 3ds max: Golf Mk II *WIP*
Oh, about the car: looks good, cant wait to see it finished.
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#7
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Re: Back to 3ds max: Golf Mk II *WIP*
thats looking great so far man...keep goin!
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http://geocities.com/mancuz8/photoshop |
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#8
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Re: Back to 3ds max: Golf Mk II *WIP*
its off taheezy
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#9
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Re: Back to 3ds max: Golf Mk II *WIP*
wow... you got way better man...good job beacuse that shits hard. and good luck further on and gettin better.
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![]() <-- yellow is rap...^Green is Techno |
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