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Old 09-28-2005, 09:52 AM   #286
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Re: Re: Racing Game Pre-Production: Need Your Advice, All!!!

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Originally Posted by Killing Moon
LOL, wait, wait, wait.
You guys have to remember that this game is a few years off from now. Keep in mind that we're starting our initial project as we speak; with investors and everything.

Don't worry, nothing has changed at all. I'll still be here giving everyone updates on what's going on and preceding steps thereafter.

You better keep us updated..i dont want to have to track you down...
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Old 09-28-2005, 09:57 AM   #287
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

Well in that case, ps3 and xbox 360. Still count me in! lol..
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Old 09-28-2005, 04:44 PM   #288
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

maybe this should be a sticky if it'll be updated every so often?
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Old 09-28-2005, 05:08 PM   #289
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

+1 for the sticky. Or in a sticky. Or something.
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Old 09-28-2005, 05:33 PM   #290
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

yup, +1 for sticky !
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Old 09-28-2005, 05:39 PM   #291
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

sorry if this has been asked/answered already, but will there be a view from within the car, like a dashboard or driver's seat view ?
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Old 09-28-2005, 09:26 PM   #292
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

yea i dont remember what the final conclusion was on that either, but hopefully yes.
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Old 09-29-2005, 08:11 AM   #293
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

Regular OT mods:

I think it's a great a idea to sticky this thread, as this process will probably take at the very least a year, and that's being generous. I'll go ahead, and sticky it, and if any of you regular mods in here don't like it, feel free to un sticky it, and PM me a castigating note.

Killing Moon: I'm a programmer too, BTW - although my current work is more administrative - with an MCP in C#, and an avid driver/gamer. I have my (currently) PS2, and GT4 steering wheel (the expensive one), at your testing pleasure. PM me for any assistance you need.

PS: Can you work something out with Igor, to make the AF Skyline an unlockable car in the game? Hell, maybe make it part of the intro even, along the lines of a regular Skyline transforming into this track beast, to give users the idea of what's in store. Make it a part of several cars doing so, of course, to cover the spread spectrum of different cars available.
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Old 09-29-2005, 08:18 AM   #294
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

BTW, I'm adding a sticky with a link to this in the racing forums, as lot of us there don't go in into COT. A lot of good input might be had from some of the regulars in there.
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Old 09-29-2005, 08:24 AM   #295
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

You mean like Rice(er)????
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Old 09-29-2005, 02:03 PM   #296
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

i really like the free roam race style idea. Youre just cruzing, you stop by the Mall(or other SR hang outs), hang out with the street racers, pick up a race or two. Cop chases always end in a crash(not likly to get away these days) but its realistic. Radar detectors would be nice in the game. it needs enough nitrous to send you to the moon!
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Old 09-29-2005, 02:40 PM   #297
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Re: Re: Racing Game Pre-Production: Need Your Advice, All!!!

Quote:
Originally Posted by 2.2 Straight six
sorry if this has been asked/answered already, but will there be a view from within the car, like a dashboard or driver's seat view ?
Don't worry guys/gals. I'm keeping this thread updated as much as possible.

There will be a bonnet cam and a dashboard view, among others. However, I'm having conflicts with the dashboard issue. Not on the view itself per se, but on the steering wheel aspect.
See, when this view is activated, you'll be seeing the steering wheel animating left and right with the user's input. However, I'm really "off" on it right now, as the animations tend to be very distracting in comparison to your actual live inputs.

Maybe it's just me, but I'm having a weird conflict with this. What do you all think? Is there a solution to this aspect or should I just leave it within the Design Script and shut up--lol?
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Old 09-29-2005, 02:46 PM   #298
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If it is as good as Forza or GT then you've already sold it to me. However, and I know this is an odd request, but I would love to see some front wheel drive turbo Mopars in the game. I am not talking about the SRT-4. I'm talking about the Daytona, Omni GLH and GLHS, CSX, Charger, and of course I would want to see my GTC in a game. I even know of an entire community of people that would love to see this happen as well.

That may be wishful thinking though.
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Old 09-29-2005, 02:50 PM   #299
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

Quote:
Originally Posted by Polygon
If it is as good as Forza or GT then you've already sold it to me. However, and I know this is an odd request, but I would love to see some front wheel drive turbo Mopars in the game. I am not talking about the SRT-4. I'm talking about the Daytona, Omni GLH and GLHS, CSX, Charger, and of course I would want to see my GTC in a game. I even know of an entire community of people that would love to see this happen as well.

That may be wishful thinking though.
Gimme some specific years and I'll see what I can do.
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Old 09-29-2005, 03:04 PM   #300
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1985 Dodge Omni GLH
1986 Dodge Omni GLHS
1986 Dodge Charger
1989 Dodge Daytona Shelby Z
1989 Dodge Shadow Shelby CSX
1989 Chrysler LeBaron GTC
1992 Dodge Daytona Iroc R/T
1996 Dodge Stealth RT/TT
1989 Chrysler Conquest TSi

I know those last two aren't FWD but these are some of the cars that me and a lot of other people at TurboDodge.com would love to see in a game. If you need any specs, pictures, information, anything at all I would be glad to help and so would anyone else in the community We just think it would be great to see these underappreciated cars that help start out the sport compact car scene in a good racing sim.
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