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(update alert!!06/20/06) Racing Game Pre-Production: Need Your Advice, All!!!


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Killing Moon
09-29-2005, 04:45 PM
1985 Dodge Omni GLH
1986 Dodge Omni GLHS
1986 Dodge Charger
1989 Dodge Daytona Shelby Z
1989 Dodge Shadow Shelby CSX
1989 Chrysler LeBaron GTC
1992 Dodge Daytona Iroc R/T
1996 Dodge Stealth RT/TT
1989 Chrysler Conquest TSi

I know those last two aren't FWD but these are some of the cars that me and a lot of other people at TurboDodge.com would love to see in a game. If you need any specs, pictures, information, anything at all I would be glad to help and so would anyone else in the community We just think it would be great to see these underappreciated cars that help start out the sport compact car scene in a good racing sim.
Noted. Thanks, man. I'll be doing the research on it tonight. Plus it should keep my mind off of waiting for this investor's response.

Mr. Luos
09-29-2005, 06:45 PM
Might have been mentioned....

But I am yet to see a game with a 2002 Trans Am WS.6 in it.

rice(er)
09-29-2005, 08:32 PM
i'm also a vivid gamer, going to college for game design, my advice is to make it as realistic as possible, grand tursmo is a good example, good luck and keep updating this post, i'd like to see ur progress, by the way, if you dont mind me asking, are you a programmer? or graphics designer? or what?

ec437
09-29-2005, 08:46 PM
i'm also a vivid gamer, going to college for game design, my advice is to make it as realistic as possible, grand tursmo is a good example, good luck and keep updating this post, i'd like to see ur progress, by the way, if you dont mind me asking, are you a programmer? or graphics designer? or what?

I think you mean you are an avid gamer.

gigglesnirt
09-29-2005, 08:50 PM
i'm also a vivid gamer, going to college for game design, my advice is to make it as realistic as possible, grand tursmo is a good example, good luck and keep updating this post, i'd like to see ur progress, by the way, if you dont mind me asking, are you a programmer? or graphics designer? or what?
what do you mean by gran turismo is a good example? good example in that it was good and they screwed up (my opinion) or good example as in it was a "very realistic game" because to me, it felt like crap quite honestly, and would much rather have a game that felt a lot better thatn that.

thebharper
09-29-2005, 11:38 PM
i agree with mr luos a racing game with a trans am in its stabe is needed as well as more of the domestic tuners like the sunfire or the cavalier hell maybe even some of the bigger american sport sedans like the grand prix gtp or the monte carlo ss would be cool to see.

thebharper
09-29-2005, 11:43 PM
forza is fo sho the best racer out right now but gran turismo did open the door for the racing simulators. much respect is in order for all the gt games.

Killing Moon
09-30-2005, 10:11 AM
what do you mean by gran turismo is a good example? good example in that it was good and they screwed up (my opinion) or good example as in it was a "very realistic game" because to me, it felt like crap quite honestly, and would much rather have a game that felt a lot better thatn that.
Well Gran Turismo does have some great points to it. Like suspension realization and related tuning aspects, for instance. However the bad really does outweigh the good for both GT4 and Forza (which repeats GT's own mistakes via 'wannabe' status).

However, let's try to prevent turning this into a complete GT/Forza flame war...

Killing Moon
09-30-2005, 10:24 AM
i'm also a vivid gamer, going to college for game design, my advice is to make it as realistic as possible, grand tursmo is a good example, good luck and keep updating this post, i'd like to see ur progress, by the way, if you dont mind me asking, are you a programmer? or graphics designer? or what?

Well I am officially the Lead Designer/ Creative Director/ Art Director for our team. So essentially, anything to do with the company's game design processes are directed by and or go through me.

My original workings were with character design, then computer graphics design, hand-drawn animation, comic book work, storyboards and soon later, game design scripting.

Which leads us to this point right here...

OH, BTW guys/gals, we'll officially be revealing the name of the company within a couple of weeks. Originally I've only given the abbreviation for the "soon to be" subsidiary. But I'll reveal the main name very soon...
At least then you'll know exactly "who" you're talking to. :iceslolan

Polygon
09-30-2005, 07:28 PM
Noted. Thanks, man. I'll be doing the research on it tonight. Plus it should keep my mind off of waiting for this investor's response.

Thanks for considering these. However, I looked at your list to see that you already have some, but I would change the 86 Daytona to an 89 Even though they are both Turbo II they are both very different and the 89 is much better. Also, I would change the 91 Daytona to the 93 Daytona Iroc R/T that has the Turbo III much like the Spirit you have on the list. Also, I think it is bad ass that you put the Interceptor in!

Edit: I just noticed that you had the Spirit listed as a 94, they stopped production of the R/T version in 93. Unless you want an ugly and slow family sedan in your racing game.

beef_bourito
10-01-2005, 03:18 PM
i haven't read all 21 pages of this thread yet but im gonna post my oppinion anyway. I think there should be alot of exotics and stuf along with alot of regular cars. I, for one, don't expect to have any kind of a chance at driving some of these exotics any time soon so this is the only place i have to do anything near driving them. forza motorsport is a great game to take advice from, ill admit their tuning is slightly limited, you can't tune the engine in any way, and the upgrades are failry limited, you can buy a bunch of stuff in packages like intake and xhaust in one package but you can't buy headers then intake manifold then throttle body. for your upgrades you should have specific upgrades to each car, so you'd have a bigger carb for an older carbed car, then you'd have a bigger throttle body for a car with fuel injection. also for carbed cars you should be able to upgrade to fuel injection, then it would change the upgrades available for it and change the tuning capabilities for it. same goes for suspension and other stuff, one thing nfsu2 did properly-ish was the upgrade system, you could buy packages or you could buy individual parts. forza's car slection, although kind of limited, was very broad, you had a great selection of american, euro, jdm, cars in small, midsized, exotics etc. for the actual races, you should have lots of real tracks like laguna seca, road america, etc from different places around the world, you should also be able to drive around cities and street race (if you want to include the street racing scene) and I think you should have the option of having races on specific days, so monday would be x races at x track at x time and you'd have to be there at that time, races would also repeat themselves often and you could skip to a certain date. you might want to have a couple of classes on the track at a time so you could have it like gt with p1 or something. the inclusion of formula 1 cars would be sweet, you could have a racing heritage mode where you follow the timeline of a certain motorsport so you could start formula 1 in 19 whatever (i think it was the 30's but im not sure) and have the evolution of the cars, so pre war cars, post war cars, etc, a bit about the history and technical advances. sponsorship would be pretty cool so you have to get sponsored to make more money and have realistic winnings for races so you ouldn't have a 30 lap race of stock or nearly stock civics earning you over 120,000$. and when you raced on the street you need to include police, i hate it when there's a street racing game that doesn't have cops, it's stupid you're racing around the street with a car that doesn't have a muffler, is super lound going 200+mph, scraping cars, and nobody cares. but above all, realism is key. you need nearly perfect driving dynamics, forza did well at this, i believe it was better than gt4 but i haven't played gt4 so i wouldn't know. awsome graphics are also needed to attract buyers, people like flashy graphics, if you're game has worse graphics than another game, yours is gonna probably get less sales than the other one.

travis712
10-02-2005, 03:29 PM
i haven't read all 21 pages of this thread yet but im gonna post my oppinion anyway. I think there should be alot of exotics and stuf along with alot of regular cars. I, for one, don't expect to have any kind of a chance at driving some of these exotics any time soon so this is the only place i have to do anything near driving them. forza motorsport is a great game to take advice from, ill admit their tuning is slightly limited, you can't tune the engine in any way, and the upgrades are failry limited, you can buy a bunch of stuff in packages like intake and xhaust in one package but you can't buy headers then intake manifold then throttle body. for your upgrades you should have specific upgrades to each car, so you'd have a bigger carb for an older carbed car, then you'd have a bigger throttle body for a car with fuel injection. also for carbed cars you should be able to upgrade to fuel injection, then it would change the upgrades available for it and change the tuning capabilities for it. same goes for suspension and other stuff, one thing nfsu2 did properly-ish was the upgrade system, you could buy packages or you could buy individual parts. forza's car slection, although kind of limited, was very broad, you had a great selection of american, euro, jdm, cars in small, midsized, exotics etc. for the actual races, you should have lots of real tracks like laguna seca, road america, etc from different places around the world, you should also be able to drive around cities and street race (if you want to include the street racing scene) and I think you should have the option of having races on specific days, so monday would be x races at x track at x time and you'd have to be there at that time, races would also repeat themselves often and you could skip to a certain date. you might want to have a couple of classes on the track at a time so you could have it like gt with p1 or something. the inclusion of formula 1 cars would be sweet, you could have a racing heritage mode where you follow the timeline of a certain motorsport so you could start formula 1 in 19 whatever (i think it was the 30's but im not sure) and have the evolution of the cars, so pre war cars, post war cars, etc, a bit about the history and technical advances. sponsorship would be pretty cool so you have to get sponsored to make more money and have realistic winnings for races so you ouldn't have a 30 lap race of stock or nearly stock civics earning you over 120,000$. and when you raced on the street you need to include police, i hate it when there's a street racing game that doesn't have cops, it's stupid you're racing around the street with a car that doesn't have a muffler, is super lound going 200+mph, scraping cars, and nobody cares. but above all, realism is key. you need nearly perfect driving dynamics, forza did well at this, i believe it was better than gt4 but i haven't played gt4 so i wouldn't know. awsome graphics are also needed to attract buyers, people like flashy graphics, if you're game has worse graphics than another game, yours is gonna probably get less sales than the other one.




Hmm, paragraphs?

beef_bourito
10-02-2005, 03:48 PM
sorry, i know it's hard to read, it was late. normally i type in a legible fashion but you know how it is after a hard night of "studying"

travis712
10-02-2005, 03:58 PM
sorry, i know it's hard to read, it was late. normally i type in a legible fashion but you know how it is after a hard night of "studying"

OHH gotchya, lol.

Jet-Lee
10-03-2005, 10:47 AM
I still only read the first few words and gave up.

read the whole thread, then post your opinion. Looks like your stating things that have already been said.

stwatson
10-03-2005, 12:08 PM
no game has ever had the Lincoln Mark VIII and it would be totally bad ass if it got on this sweet game! So is there a possibility for the LINCOLN MARK VIII to make it on this game???

mason_RsX
10-04-2005, 09:32 AM
The one thing im pretty sure we all agree on rice is that rice isn't the car, its a state of mind, an attitude

And I have a lil odder one, im not sure if this suggestions been done before...What about tires? Tire companies, treads, compounds make a world of difference in performance handling, braking, and acceleration

Could there be a way to include different company tires, for different situations...For example if your poor you could only afford all seasons, which don't handle as well in wet or snowy conditions

once you get money you can buy better quality tires, slicks for the track, winter tires if theres racing in snowy conditions, and summer tires

beef_bourito
10-04-2005, 12:50 PM
you wouldn't necessarily need different companies but if you could buy different compounds and treads which act differently for different situations, also they should wear differently. they should also cost money, no more of this change the tires as much as you want, if you don't have money, you should have to run bald tires. a junkyard should be included so you could get parts of doubious quality if you needed them but didn't ahve money.

Underground_Killah
10-05-2005, 02:44 PM
so what exactly is the status on this "game?"

Killing Moon
10-06-2005, 09:52 AM
you wouldn't necessarily need different companies but if you could buy different compounds and treads which act differently for different situations, also they should wear differently. they should also cost money, no more of this change the tires as much as you want, if you don't have money, you should have to run bald tires. a junkyard should be included so you could get parts of doubious quality if you needed them but didn't ahve money.

I'm already going through the motions with this one too. I'm thinking that instead of having different companies for similar tread grades, we'll use different tread grades with various companies attached to them.

In this way, every company gets input and we don't have to repeat tread grades, only with a different company label.

drifturcar
10-06-2005, 12:43 PM
i have tryed but the essintials are a must
free roaming
streetracing
drags.drift.autocross pro tracks
lots of cars.u know potentials
send me a email address i have many more ideas and would like to help

Killing Moon
10-06-2005, 04:09 PM
i have tryed but the essintials are a must
free roaming
streetracing
drags.drift.autocross pro tracks
lots of cars.u know potentials
send me a email address i have many more ideas and would like to help
Most of the info that you're looking for is already in this thread, dude. Just check it out.

dimefury
10-06-2005, 08:38 PM
put in a 69 Datsun 510 and include mods that are realistic for the car model (in this case, dual carbs, engine swaps) and i'll buy

xeroinfinity
10-06-2005, 10:46 PM
dimefury has a good idea, datsun! a friend of mine has a 76' 280ZX(might even be a turbo), it has the straight six with 6 carbs and a 6 spd. looks like poop, but it will do 180mph! fun as hell doing do-nuts on pavment :) great drift car!@!

Killing Moon
10-07-2005, 03:07 PM
dimefury has a good idea, datsun! a friend of mine has a 76' 280ZX(might even be a turbo), it has the straight six with 6 carbs and a 6 spd. looks like poop, but it will do 180mph! fun as hell doing do-nuts on pavment :) great drift car!@!

I'm most likely going to add Datsun as sub-category for Nissan for cars like this. But I've recently added the 280Z to the list. Bad ass old-school car.

nicecar
10-08-2005, 04:19 AM
you could make your own "Project R" special vehicle for the game.
that would be ace!

Killing Moon
10-10-2005, 06:59 PM
Okay people, this is something that I was thinking about while playing Tokyo Xtreme Racer Zero for the past few days.

Keep in mind THIS IS A HYPOTHETICAL WORST CASE SCENARIO, so please no one panic!!

What if...IF(!) the possibility of us gaining ALL of the licenses isn't feasible and we would have to use the "no name" method. Such as, utilizing all of the real cars within the list, down to their exact specifications, but w/o actually utilizing the NAMES that come along with it.

For instance, instead of using the "Toyota Supra" name, we'd call the car "JZE Twin Turbo". Catch my drift? However, to balance this out we'd use the names of all of the official aftermarket companies, keeping the same exact spirit of this racing sim.

Examp: Instead of using "Jun Supra", it would be "Jun JZE Twin Turbo".

Again, this may or may not be a possibility. In case say some of the manufacturers won't all agree to damage modeling, flames etc. that we have planned in the design script.

What say you, holders of our fate?! Whaddaya' all think?

*hopefully this won't hurt too much*

travis712
10-10-2005, 07:03 PM
I wouldn't care really. I play the games to customize and race, not look at the names of cars..

gigglesnirt
10-10-2005, 09:54 PM
hey it wouldn't really matter, we know what the cars look like and such, dont need names.

elementskater15
10-11-2005, 06:23 AM
even if you dont get the licences, you can take after T.E.R.Z. and make it to where you can rename the cars. Believe me, we'll figure it out...

Killing Moon
10-11-2005, 08:28 AM
even if you dont get the licences, you can take after T.E.R.Z. and make it to where you can rename the cars. Believe me, we'll figure it out...
Heh heh, way ahead of you, man. The ability to name your car anything that you want is already in the design script as we speak. I loved it in TXRZ as well and it doesn't make the cars any less realized when you're discovering, modding and naming them either.

We're already categorizing every car by country initially as it is. So just in case say Ferrari gives a "difficult" time, then we'll simply "simulate" their lineup instead from the Italy region.

There will still be the Enzo, F430, F50 etc. in the game, but they'll be given alternative names and will most likely be under the racing team division associated with that country within the game's storyline (oop, did I say too much?). It would simply be up to the player to name the cars something else, but all of the clues will be presented. Accurate specs, body type, weight, etc., they'll all be here.

elementskater15
10-11-2005, 06:19 PM
Something I thought of while playing GT4... It'd be cool if cars from custom auto makers such as Chip Foose (can you say "Grand Master"?) and Boyd Cottington could be in the game. Those are some of the finest machines ever built and I MUST DRIVE THE GRAND MASTER! Just another 2 cents of mine.

Polygon
10-11-2005, 07:04 PM
That wouldn't really bother me. It's nice to have the names but as long as the specs are correct and it looks just like the car who cares?

I was just wondering, what about car sounds? What are you doing about that such as engine noises, exhaust notes, turbo spool, super-charger whine, BOVs and such? I just remember that GT4 fell flat in this area. Most of the sounds weren't very accurate or believable. Hell the old school 426 Hemi sounded like a four banger. However, Sega GT managed to have very distinct sounds and you would have believed that they took them from the actual car but I know they didn't have the time or the budget for that.

So what is your plan in the sound effects department? Also, had you thought about my car suggestions?

travis712
10-11-2005, 07:20 PM
That wouldn't really bother me. It's nice to have the names but as long as the specs are correct and it looks just like the car who cares?

I was just wondering, what about car sounds? What are you doing about that such as engine noises, exhaust notes, turbo spool, super-charger whine, BOVs and such? I just remember that GT4 fell flat in this area. Most of the sounds weren't very accurate or believable. Hell the old school 426 Hemi sounded like a four banger. However, Sega GT managed to have very distinct sounds and you would have believed that they took them from the actual car but I know they didn't have the time or the budget for that.

So what is your plan in the sound effects department? Also, had you thought about my car suggestions?


Yeah I had a 700 plus blown chevelle in GT4 that sounded like my 240sx in the game with a turbo. :loser:

Killing Moon
10-12-2005, 09:34 AM
That wouldn't really bother me. It's nice to have the names but as long as the specs are correct and it looks just like the car who cares?

I was just wondering, what about car sounds? What are you doing about that such as engine noises, exhaust notes, turbo spool, super-charger whine, BOVs and such? I just remember that GT4 fell flat in this area. Most of the sounds weren't very accurate or believable. Hell the old school 426 Hemi sounded like a four banger. However, Sega GT managed to have very distinct sounds and you would have believed that they took them from the actual car but I know they didn't have the time or the budget for that.

So what is your plan in the sound effects department? Also, had you thought about my car suggestions?

I'm glad (SO GLAD) that everyone has responed positively on this notion. I was pondering it for awhile and it seemed to be a minuscule worry, so long as the specs and visual dynamics were correct, like you guys have said. I just needed you guys approval, afterall this is a hardcore racing sim; just with appealing aesthetics for everyone and actual "game design".

We do want to sample every car sound as much as possible and for smaller details, like supercharger, turbocharger etc., we'll sample those separately. It's just a matter of sound mixing from then on, but even still, not every forced induction package sounds 100% similar to another. Like say and Audi S2 @ 700hp won't sound the same as a Ridox Supra @ 600hp, get my drift?

Which is another reason that I'm glad I'm here, hell we could have some of you guys come in and use your cars for samples as well, if you want!

So in this case, whenever different AM/OEM FI's have distinct sound effects that make them unique, we'll have to note this in the game. We can't just have everything sounding similar across the board.

At the very least, even if we cannot sample every engine, we'll mimic it as accurately as possible (like Sega GT did in your previous mention).

As far as engine "locations" this is something that I've noted in the design script awhile ago. Front engines should come from the front sound source and Rear engines should come from the rear sound source. In every other racing title, all of the engines' SFX are located in the front, regardless of the drivetrain. Which as we all know, is complete BS and shouldn't be this way.

Exhaust noises are just as important and I really don't know why every developer samples them if they're not actually implemented within their games. The open exhaust of a AMG CLK 55 shouldn't sound the same as an open exhaust of a Mini Cooper or a CRX.

There are MANY MANY(!) more sound dynamics that are noted in the design script now as we speak. I'll give you guys the latest update as soon as I can.

jcsaleen
10-12-2005, 02:29 PM
Like say and Audi S2 @ 700hp won't sound the same as a Ridox Supra @ 600hp, get my drift? - Sounds good...

F*%$ Ferrari we didn't want there fancy pants nice cars anyway! :biggrin:

Killing Moon
10-12-2005, 03:42 PM
Like say and Audi S2 @ 700hp won't sound the same as a Ridox Supra @ 600hp, get my drift? - Sounds good...

F*%$ Ferrari we didn't want there fancy pants nice cars anyway! :biggrin:
LMAO :evillol:

Killing Moon
10-14-2005, 12:58 PM
Okay well, we're still waiting on the investor response. It's transferred to the "legal phases" now, so we have no choice but to wait at this point.

Just keeping everyon on the up n' up.

*tic-toc*

jcsaleen
10-14-2005, 03:28 PM
Hold's Breath* (not a good thing)

Polygon
10-15-2005, 12:16 PM
Well, I liked what you had to say about the sound effects. If you add any of the cars I suggested it will be easy to get engine sounds for you. Speaking of which, have you thought about the cars I suggested?

Killing Moon
10-18-2005, 09:13 AM
Well, I liked what you had to say about the sound effects. If you add any of the cars I suggested it will be easy to get engine sounds for you. Speaking of which, have you thought about the cars I suggested?
Even more so, I've added them to the list of cars for the game. A lot of domestic sport compact classics, like you've mentioned.

drewh4386
10-19-2005, 08:45 AM
alot of stuff was already covered.....................just no more NFSU2. something a little less arcade.

Killing Moon
10-19-2005, 02:05 PM
alot of stuff was already covered.....................just no more NFSU2. something a little less arcade.

Heh, not to worry. It won’t be arcadey in physics design. However, the presentation value and excitement factor is one of the many things that we’re grabbing from the arcade racing sub-genre.

drewh4386
10-19-2005, 03:55 PM
Sounds like a good deal to me! It would have my buy.

Killing Moon
10-19-2005, 04:20 PM
Sounds like a good deal to me! It would have my buy.
Well, I’m still going through even more teeny details with the design script. Like say being able to test out your gear ratio dynamics against the backdrop of your tachometer and speedometer. I was going over the details of timing this for every gear, especially with forced induction mods.

Pretty good stuff as it is. I’M(!) getting excited over this, and it’s our bloody game. Not by some marketing bulls*** or personal hype, but with genuinely everything that we’ve EVER wanted to see in a detailed racing game. Arcade or Simulation.

Simioh
10-20-2005, 04:11 PM
hey, first time i ckeck this thread out, sounds real interesting. ive been reading through the posts, how far along do u think u are in the whole project right now?

Killing Moon
10-21-2005, 10:09 AM
hey, first time i ckeck this thread out, sounds real interesting. ive been reading through the posts, how far along do u think u are in the whole project right now?

Well unfortunately we're still in the pre-production phases. The game design script is nearly done (pushing 50 pages now!) and all that I'm doing at this point is adding more minute details and polishes to help round-out the overal game's design. :smokin:

The biggest deal to me is in plugging up the holes left from racing games today. From speed dynamics, actual game DESIGN, personality, etc. etc. The questions are always, "What do I want in the ideal racing game? What needs to be added? What's missing? What do you guys want?"

As I've mentioned before, this won't be in full production for another few years. We're still getting our initial projects off the ground (waiting for more investor responses) as we speak. Fortunately, they're relatively short projects to be completed and we should rapidly be nearing Project R's inevitable production.

'Tell you one thing, it's going to be a VERY big project indeed.

MonsterBengt
10-21-2005, 03:30 PM
is there going to be a 'explore mode' like in NFSU.. ? without the streetracing that is

Twizted_3KGT
10-23-2005, 09:54 PM
I don't know what's gone on in the last 24 pages, but i'll just put in my input:

Forza Motorsport is by far the best racing sim game out there imo, it's only missing the street race portion. They went so in-depth with tuning, car statistics while racing, and model selection I was absolutely amazed when I first played. The only things I would change about that game would be an "Explore" mode like in NFSU2 + street/drag races...so I would have added a city to it. Cops are always fun to run from when driving in a city.

As far as car selection I only have one suggestion, which I have never seen in any racing game. 3rd Gen F-Body's! Need some of those 1987-92 Firebirds/Camaro's (Anniversary Turbo Trans Am). Of course that's a bias suggestion.

elementskater15
10-24-2005, 05:09 PM
just curious, is there an updated car and aftermarket list?

Killing Moon
10-25-2005, 09:48 AM
just curious, is there an updated car and aftermarket list?
I'm getting that setup now. Hopefully I should have it up by the end of the week.

I don't know what's gone on in the last 24 pages, but i'll just put in my input:

Forza Motorsport is by far the best racing sim game out there imo, it's only missing the street race portion. They went so in-depth with tuning, car statistics while racing, and model selection I was absolutely amazed when I first played. The only things I would change about that game would be an "Explore" mode like in NFSU2 + street/drag races...so I would have added a city to it. Cops are always fun to run from when driving in a city.

As far as car selection I only have one suggestion, which I have never seen in any racing game. 3rd Gen F-Body's! Need some of those 1987-92 Firebirds/Camaro's (Anniversary Turbo Trans Am). Of course that's a bias suggestion.

I've played Forza too. I pretty much liked their vinyl system greatly, but that was really it for me. Other than the 30fps rate that severely hamstrung the gameplay, I just found the physics to be really "off". But enough of that...

I've been looking up some literature on the 3rd gen F-body components that you speak of. I keep getting mismatched answers though. Could you break it down for me here though? That would be really appreciated, man!! :smokin:

Xenostalgia
10-26-2005, 06:57 PM
I feel (and pretty much everyone will back it up probably) that you should make a 'Hypsi Edition GNX' w/ 1500whp. He was a moderator here who unfortunately passed away. He was about to put in a new engine block to make 1500whp without nitrious. He was a great guy and very knowledgable. This guy knew EVERYTHING there is to know about Grand National's and turbo systems.

-Xeno

travis712
10-26-2005, 07:05 PM
I feel (and pretty much everyone will back it up probably) that you should make a 'Hypsi Edition GNX' w/ 1500whp. He was a moderator here who unfortunately passed away. He was about to put in a new engine block to make 1500whp without nitrious. He was a great guy and very knowledgable. This guy knew EVERYTHING there is to know about Grand National's and turbo systems.

-Xeno


I would love that. And xeno, you just earned some major respect from me.

It should be when you when a huge race or something like this in the game.

carrrnuttt
10-26-2005, 07:13 PM
I feel (and pretty much everyone will back it up probably) that you should make a 'Hypsi Edition GNX' w/ 1500whp. He was a moderator here who unfortunately passed away. He was about to put in a new engine block to make 1500whp without nitrious. He was a great guy and very knowledgable. This guy knew EVERYTHING there is to know about Grand National's and turbo systems.

-Xeno


Hear, hear. :cheers:

Killing Moon
10-27-2005, 10:24 AM
I feel (and pretty much everyone will back it up probably) that you should make a 'Hypsi Edition GNX' w/ 1500whp. He was a moderator here who unfortunately passed away. He was about to put in a new engine block to make 1500whp without nitrious. He was a great guy and very knowledgable. This guy knew EVERYTHING there is to know about Grand National's and turbo systems.

-Xeno
Wow, a tribute car?! I wouldn't mind doing that in the least, dude. Do you have any information on this guy and his car that I can reference from? That would be GREATLY appreciated, dude.

Xenostalgia
10-27-2005, 10:45 AM
http://www.automotiveforums.com/vbulletin/showthread.php?p=3236472#post3236472

http://www.automotiveforums.com/vbulletin/showpost.php?p=3236362&postcount=40

http://www.automotiveforums.com/vbulletin/showthread.php?t=434962

gigglesnirt
10-27-2005, 04:48 PM
i also really think that is a great idea and am all for it, very good idea man....

lostprophets
10-27-2005, 08:15 PM
if your going to have drag races don't gay them up like NFSUG2, just have straight line 1/4 mile all out sprint not some long section of highway with twists turns and traffic drving in the wrong lane

gigglesnirt
10-27-2005, 10:57 PM
that and do it like you would normally go to the track, have it be a realistic track like already said, but also make it so you prep realistically, like warming your tires.

Chevy4life1985
10-28-2005, 10:24 AM
Wow, a tribute car?! I wouldn't mind doing that in the least, dude. Do you have any information on this guy and his car that I can reference from? That would be GREATLY appreciated, dude.
I unfortunatly never met and/or spoke with Andy due to the fact that i was not part of this forum. However i have read his posts. He seems like he a great guy. To bad he passed away. But after what i hear about him a tribute car is in order.

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