-
Grand Future Air Dried Fresh Beef Dog Food
Air Dried Dog Food | Fresh Beef

Carnivore Diet for Dogs

Go Back   Automotive Forums Car Chat > Automotive Art > Car Modeling
Register FAQ Community
Car Modeling Share your passion for car modeling here! Includes sub-forum for "in progress" and "completed" vehicles.
Reply Show Printable Version Show Printable Version | Subscription Subscribe to this Thread
 
Thread Tools
  #1  
Old 07-01-2007, 10:53 PM
Redline it!'s Avatar
Redline it! Redline it! is offline
AF Newbie
 
Join Date: Jul 2006
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
Question Body kit help

Ok guys, I need your help I am trying for the first time to make my own body kit for the 2006 Mustang. I have already ruined one body and don't want to do do that to a second one.
The problem I am having is making both sides of the car look the same. I.E. (driving light holes on the front; the wing; side skirts etc...). Some of the modifications I can do with styrene, but some require more complex shaping. I bought some Tamiya (smooth type) epoxy putty to try that. I try to measure where I can, but curved surfaces cause more problems.
So what are some of the things you guys do? This will be a contest model, so I want it right.
Thanks for the help!
Reply With Quote
  #2  
Old 07-02-2007, 12:30 AM
white97ex's Avatar
white97ex white97ex is offline
AF Enthusiast
 
Join Date: Jan 2002
Posts: 3,513
Thanks: 1
Thanked 5 Times in 5 Posts
Send a message via AIM to white97ex Send a message via Yahoo to white97ex
Re: Body kit help

add and remove, rinse, repeat. You just have to work slowly and keep looking back and forth. I believe that Home Depot and the like sell contour guages. They are sort of like nails all lined up. you press them in place and they show you the contour

http://www.starshipmodeler.com/tech/jw_vfws7.JPG

Like that. That will allow you 100% or near accuracy. But I think on such a small scale, most all of us just eye-ball it
__________________
My name is Russell, feel free to use it.

I'd rather be hated for Who I Am than be loved for Who I Am Not
Reply With Quote
  #3  
Old 07-02-2007, 07:01 PM
NOMADGAMER NOMADGAMER is offline
AF Enthusiast
 
Join Date: Apr 2004
Posts: 527
Thanks: 0
Thanked 3 Times in 3 Posts
Re: Body kit help

go slow, and either:

perfect one side, and then modify the other side to match

- or -

go slowly, and do the same modifications to both sides at the same time
Reply With Quote
  #4  
Old 07-02-2007, 07:14 PM
willimo willimo is offline
Sweet, sweet tiny Hondas.
 
Join Date: Jul 2003
Posts: 5,723
Thanks: 50
Thanked 89 Times in 65 Posts
Re: Body kit help

Even if the shapes are complex, I'd suggest using styrene. If you laminate several pieces of strip styrene of different contours, you can make those complex shapes. And by cutting two of everything, you can easily control symmetry.
__________________
It ain't cool 'till your wife hates it.
Imagine a world without Alabama

Recent builds: Rocket Bunny FR-S and stock BRZ Toyota bB Bro-style Civic K20 powered SiR converted EK WIP I build slowly and poorly.
Reply With Quote
  #5  
Old 07-02-2007, 08:25 PM
MPWR's Avatar
MPWR MPWR is offline
Image Hosting Exceeded
 
Join Date: May 2003
Posts: 4,233
Thanks: 23
Thanked 97 Times in 87 Posts
Re: Body kit help

There is no easy way to do this sort of work. You might learn a trick or two, but really it's all patience, discipline, and experince. If you're a perfectionist, this is not the sort of thing where jumping in with both feet works well.

If symetrical imbalances will drive you crazy (and for what artist or craftsman wouldn't they?), start small and build your skill over several builds. Add a smallish lip to the bottom of an existing spoiler (cut an accurately drafted curve out of styrene, glue it on, and add a fillet curve with putty), or try to drill out two identical light holes in an existing spoiler. But until you have a good feel for the materials and techniques, you're in for a rough road with extensive mods.

I'm not trying to be discouraging, but there is a significant learning curve to be able to put out professional looking results on a major body kit. On your first several attempts, don't stack the deck against yourself. (And the added pressure of a contest will in no way help....)
__________________
PHOTOBUCKET SUCKS
Reply With Quote
  #6  
Old 07-03-2007, 06:51 AM
hirofkd's Avatar
hirofkd hirofkd is offline
AF Enthusiast
 
Join Date: Aug 2001
Posts: 2,828
Thanks: 17
Thanked 163 Times in 79 Posts
Re: Body kit help

Remember the 3D polygon characters from the PS1 era? Even a complex surface can be represented by a collection of flat polygons, and the edges are digitally smoothed.
Idea is similar. Make a collection of flat surfaces with styrene, and file off the edges, and then add a very thin layer of putty as a final touch.
__________________
Hiroaki Fukuda
Sports and Race Car Modeling Page

Reply With Quote
  #7  
Old 07-03-2007, 09:05 PM
Redline it!'s Avatar
Redline it! Redline it! is offline
AF Newbie
Thread starter
 
Join Date: Jul 2006
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
Re: Body kit help

Thanks for the info guys. I will try some of the suggestions here and see what happens.
Thanks!
Reply With Quote
 
Reply

POST REPLY TO THIS THREAD

Go Back   Automotive Forums Car Chat > Automotive Art > Car Modeling


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 01:59 PM.

Community Participation Guidelines | How to use your User Control Panel

Powered by: vBulletin | Copyright Jelsoft Enterprises Ltd.
 
 
no new posts