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  #1  
Old 08-14-2005, 10:09 PM
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BigTime Muscle Mustang 500KR

Here is a rendering of my BigTime Muscle model.



Thx for checking it out.
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Last edited by asaenz; 08-31-2005 at 10:20 PM.
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Old 08-14-2005, 10:28 PM
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Nice. The perspective of the front is off a bit, but overall, I really like it.
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Old 08-14-2005, 10:42 PM
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oooh im feelin that. that my friend is hot.
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Old 08-15-2005, 12:08 AM
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Re: Dub City Mustang 500KR

looks awesome Al!

real nice to see more of your work.

-Lemorris
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Old 08-15-2005, 01:15 AM
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Re: Dub City Mustang 500KR

i got that same car except mine is silver and black
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Old 08-15-2005, 02:16 AM
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Re: Dub City Mustang 500KR

That's pretty radulous. Chrome is looking good.
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Old 08-15-2005, 03:43 AM
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Re: Dub City Mustang 500KR

allright, al. that is bad ass. i love your rendering style. i have seen you progress so much in the time i have been here.

your style is wonderful and watchable again and again. you have become very adept at textures, metal, glass, rubber, all of the telltale car textures. and you have a style that is not staid or boring. it has humanity yet is serious drawing skills.

fix the windshield a bit to match the plane of perspective of the front grille/fascia. after that, you rock the house.
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Old 08-15-2005, 04:19 AM
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Re: Dub City Mustang 500KR

my mouth felt open!!! Thats really awsome stuff dude!!! I love how you did the rims!! And a black car...very well done!!!
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Old 08-15-2005, 07:05 AM
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Re: Dub City Mustang 500KR

Fantastic work, the colors and reflections just jump out.
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Old 08-15-2005, 08:48 AM
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Re: Dub City Mustang 500KR

Thx guys and lady

I am trying to figure out what is up w/ the perspective. I guess the windshield is (far side) needs to me fixed. I think the frame needs to be remove (farside) because that would not be viewable based on the curvature of the window.

I need some help, pls describe the perspective problem. The car is at a funny angle and the front is actually closer to the viewer. I think part of the problem is the fact the car is dead on the horizon making the bottom of the body a near straight line. I didn't check on my perspective. I will next time. It was such a long time ago when I sketched this car. I just finish the coloring yesterday.

I also want to say I have been taken what Bonz and Lemorris say to heart. There is only one way to get better and that is to keep practicing, keep rendering. I feel I had some major break through w/ this car. I will share some of the things I have done differently w/ you all. I need to get to work right now.

Thx
al
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Old 08-15-2005, 09:03 AM
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Re: Dub City Mustang 500KR

i think the perspective is fine. on those 'Stangs, the hood came up high in the middle anyways. great drawing!
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Old 08-15-2005, 10:12 AM
Zwaag Zwaag is offline
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I love it, dub cities always looked silly to me, but you made it look respectible, awesome job!
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Old 08-15-2005, 11:08 AM
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Re: Dub City Mustang 500KR

Thx Swaag and Gman.

Ok I checked my ref. photo and I did messup the front perspective. I still have problems keeping my eye on my reference too.

I went ahead and stretched my rendering in photoshop. I didn't like the toon look. Jada toys do look alittle bit toony (nothing against toons).

al

for those who like to read long posts..hee hee

Changing things up:

I am drawing on 11x14 and 11x17 paper now.
I can take my note pad everywhere and work on several cars at the same time (luv it).
I was drawing on Bristol 20x something heavy paper, way to big for my ellipse template set. I had to combine several templates to get larger major axis. That was very time consuming. Larger ellipse templates sets range from 2.25 to 4 in. and are about 125$; I didn’t want to spend the money.

I purchased sweeps aka ship curves. I do not use my flex or French curves anymore. The ship curves are better suited for cars. They save a ton of time (don’t have to adjust the flex curve anymore). Thom Taylor failed to mention that sweeps are also called ship curves so for 4 yrs I didn’t know they existed. Taylor says that he made his so I thought all people had to. Thom’s book along w/t H Hot Wheels book make a complete set for rendering in pastel/marker. There is lots of other cool stuff in them too. If you only get one get the Hotwheels book. I don’t use frisket film anymore (Thom’s book). I use several paper copies of the original line drawing (Hot wheels). That is good as long as you stay w/ 11x14 or 17in paper. I just make several copies of the line drawing at Staples/Kinkos. Those are used form the masks instead of frisket film. That stuff is expensive.

http://btobsearch.barnesandnoble.com...=9780760731611
http://btobsearch.barnesandnoble.com...=9780760314807

Check half.com for used/new books first.

Ship curves can be found here
http://www.artstuff.net/ships_curves.htm
great service too

I purchased a 12$ large plastic tool box from Target. I put my templates, sweeps, and magazines along w/ my eletric sharpener in the bottom. It stores every thing except my 2ft sweeps.

So for work I just grab my tool box (large sweep if I need them) and my 11x14 drawing pad.

I finally bought Prisma Verithin pencils pencils. These are awesome and better suited for line drawing than Prisma color pencils. They keep the point longer and can withstand my electric sharpener.

If you read all this good for you J
I talk too much.

al
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Last edited by asaenz; 08-15-2005 at 02:07 PM.
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Old 08-15-2005, 01:42 PM
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Re: Dub City Mustang 500KR

Hell the chrome is AWESOME!!!

Great colors!!

I think it's a hard angle, yeah, maybe it's because it first looks lika a completely side view, then you see the front later. Hard to say.

Great work anyway!!!
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Old 08-15-2005, 04:47 PM
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Re: Dub City Mustang 500KR

Looks damn good. Simply extravagent.
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