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  #1  
Old 08-03-2005, 04:31 PM
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(update alert!!06/20/06) Racing Game Pre-Production: Need Your Advice, All!!!

Hey everyone.

New to the forum and learning more and more about automotive culture as is. I'm mostly into game design/development and have a serious love for cars, regardless of the region.

I've been scoping you guys out for awhile now and it seems that you know your stuff pretty friggin' well. I'll be asking a GREAT amount of questions though, as I am a newbie to much information; essentially I'll be a sponge here. So don't hurt me, okay.

....and no, I do not have a particular prejudice against any auto region. Be it domestic, euro or JDM.

Now, on to the real question and information:

I am now in the pre-production phases of a racing sim. Now before anyone makes any assumptions, this isn't just ANY sim. My aim is to literally right the wrongs that've been done in the past by other game companies within every single possible phase of development. Essentially, going over the entire production stage with a fine tooth comb. From physics, control, graphics, you name it.

As I've said, I'm a huge gear-head, but I know where my weaknesses are. So as a result, I need you all to help me, if you're willing.

What exactly would you all like to see within your ideal Racing Simulation for say, the Playstation 3 or the Xbox 360?


Well, I do have the features where certain parts can break down. The parts that I have listed are:
v Clutch
v Transmission
v Forced induction (turbo charger, super charger)
v Rollcage
v Brakes
v Suspension- shocks, springs

Now the key that I"m going for is to make it as user-friendly as possible, but in-depth enough for gear-heads to love all day. While it seems hard, I do have a formula that helps this out. But for right now, these are the parts that can be worn from excessive use and or abuse.

The aim for the autos that I've picked for each region is to select the absolute BEST models of their final years, best performance and most popular amongst tuners (foreign or domestic).

Last edited by Killing Moon; 08-04-2005 at 12:39 PM.
  #2  
Old 08-03-2005, 04:34 PM
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

Mods I talked to him about this before. Its a real game aiming at production.

Two spirits this is the guy.

Later Jc
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Old 08-03-2005, 04:36 PM
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

Perhaps you should have an advanced mode where the player can do in-depth mods like crankshafts, pistons, piston rods, stroking the engine, etc. etc. Perhaps they could even custom specify the parameters (characteristics, alloys, and what have you) of the components within certain limits? Am I making any sense?
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Old 08-03-2005, 04:38 PM
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

Engine swaps and (tasteful) exterior mods

None of this need for speed underground roof scoop crap.
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Old 08-03-2005, 04:38 PM
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Re: Re: Racing Game Pre-Production: Need Your Advice, All!!!

Cars to have in it an I'll buy it.

Saleen S7
Saleen S7 R
Saleen S7 competition
Saleen S7 TT

Mclaren F1
Mclaren F1 LM
Mclaren GTR
Mclaren GTR Longtail

Ferrari 360
Ferrari 360 spider
Ferrari 360 Stradale
Ferrari 360 GT
Ferrari 550
Ferrari 550 barachetta
Ferrari 550 GT
Ferrari 575
Ferrari 575 GTC
Ferrari F50
Ferrari F40
Ferrari Enzo
Ferrari F40 Lm
Ferrari F50 GT

Maserati Mc12
Maserati Mc12 Race car

All pagani models

All Callaway models

All noble models

Mercedes Clk-Lm
Mercedes Clk-GTR
Mercedes Clk-GTR Super sport
Mercedes Clk-DTM
Mercedes Slr

Jaguar Xj220
Jaguar Xj220 Twr

Gemballa Mirage
Gemballa 750 Evo
Gemballa 650 Evo

Ruf All models

Sport tec all models

Porsche GT1
Porsche GT2
Porsche GT3
Porsche Carrera GT

Fioravanti F100

Aston martin Db9
Aston martin Db9 R
Aston martin V8 Vantage

Corvette C6
Corvette C6 R

TVR Sagaris
TVR Cerebra speed 12
TVR Cerebra Speed 6
TVR T350

Lamborghini Diablo 5.0
Lamborghini Diablo SV
Lamborghini Diablo GTR
Lamborghini Diablo LM
Lamborghini Diablo SC
Lamborghini Murceilago
Lamborghini R-GT
Lamborghini Hota
Lamborghini Gallardo

Formula one cars

Bentley Speed 12

Audi S4
Audi Rs4
Audi Rs6
Audi R8

Nissan R390
Nissan R390 Race car
Nissan R34 GTR
Nissan R34 GTR V-spec II
Nissan R34 JGTC
Nissan R34 Nismo Z tune
Nissan R33 GTR
Nissan R33 GTR V spec II
Nissan R32 GTR
Nissan R32 GTR V spec II
Nissan 350z
Nissan 350 fairlady Z nismo version
Nissan 300Zx TT
Nissan Silvia S15
Nissan Silvia S14
Nissan Silvia S13

Acura Nsx
Acura Nsx Type R
Acura Nsx R-GT
Acura DC2
Acura DC5

Mazda 787B
Mazda Rx7 FD3S
Mazda Rx7 spirit 03

Chrysler ME four tweleve

Molser Mt900

Ultima GTR 2005

Koenseigg CC8S (sp)
Koenseigg CCR(sp)

Dauer 962 Le man

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More but I'll leave those for others
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"Driving a Mazda RX7 on the track for the first time was very cool ? this is a production car that most
resembles the movement of a formula car in my experience so far.
" ~ Igor
  #6  
Old 08-03-2005, 04:40 PM
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

BMW E30 M3!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

and M3 e36 and e46, M3 CSL e36 and e46, and M3 GTR FOR SURE.
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Old 08-03-2005, 04:41 PM
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Re: Re: Racing Game Pre-Production: Need Your Advice, All!!!

Ya engine swaps are a must...

Free roaming is a great +

Also that photo shoot mode for GT4 was sick thats a must.
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" ~ Igor
  #8  
Old 08-03-2005, 04:43 PM
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NEED SOME GM IN THERE!

Chevrolet Camaro '69 Yenko
Chevrolet Camaro '69 Z/28 302
Chevrolet Camaro '89 IROC-Z
Chevrolet Camaro '02 SS
Chevrolet Chevelle '70 SS 454
Chevrolet Corvette (C3) '69 ZL-1
Chevrolet Corvette (C4) '95 ZR-1
Chevrolet Corvette (C5) '03 Z06
Chevrolet El Camino '69 SS 454
Chevrolet Nova '69 Yenko
Chevrolet Impala '69 SS 427

Buick '87 GNX
Buick '70 GS 455 Stage-1
Buick '69 Wildcat

Oldsmobile 4-4-2 '69 455
Oldsmobile Toronado '70 GT
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Old 08-03-2005, 04:43 PM
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Re: Re: Racing Game Pre-Production: Need Your Advice, All!!!

Quote:
Originally Posted by ec437
Perhaps you should have an advanced mode where the player can do in-depth mods like crankshafts, pistons, piston rods, stroking the engine, etc. etc. Perhaps they could even custom specify the parameters (characteristics, alloys, and what have you) of the components within certain limits? Am I making any sense?
Okay, within the GDD, I have so far the ability to tune your ECU and Turbo/Supercharger according to RPMs. However, I don't necessarily want to express it in the same way that NFS: Underground 2 did (though they did an admirable job for EA).

I'm going to play off a completely clean slate here. How exactly does one modify the crankshafts and pistons. Also, what methods do you think would be BETTER to apply than the balance graph that was used in NFS:U2?
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Old 08-03-2005, 04:46 PM
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Re: Re: Re: Racing Game Pre-Production: Need Your Advice, All!!!

This is/was my Chevy run so far:

Chevrolet-
1. ’63 Corvette Z06
2. ’67 Camaro Z/28
3. ’69 Camaro ZL-1
4. ’70 Chevelle SS 454
5. ’87 Camaro IROC-Z
6. ’91 Corvette
7. ’99 Corvette C5-R
8. ’01 Corvette Tiger Shark Concept
9. ’02 Corvette Z06
10. ’06 Impala SS
11. ’05 Corvette Show & Go
12. ’04 Cobalt SS Supercharged Coupe Concept
13. ’04 Cobalt SS Supercharged Sedan Concept
14. ’01 Camaro Z28
15. ’95 Impala
16. ’05 Aveo Hatchback
17. ’05 Aveo Sedan
18. ’91 Corsica
19. ’06 Corvette Z06
20. ’06 Monte Carlo SS
21. ’05 C6-R
22. ’03 SSR
23. S-10
24. Silverado
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Old 08-03-2005, 04:50 PM
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

i think you should stick with more realistic cars. One thing that always pisses me off about most racing games, is they over use exotics. I would like to see a racing game thats more realistic to what street racing is all about. GT4 was pretty close, but didnt have the whole street scene. I also didnt like its upgrade system, it would be great if someone could make a game that there was always a way to make the car faster. Maybe do it through having some kind of dyno tunning simulator or something. To often in a game, you get a car that you really enjoy, you get every mod for it, but there is still a faster car. But you dont want that faster car. It also makes it so that everyone has the same fastest car with the same mods, speed, HP and such.

Someone really needs to get down and dirty with the mechanics of a car and how far they can actually be tunned. If you could make a game that had a never ending HP progress that would be great. Like say you have a Cavalier Z24 (using this as reference cause i know alot about them) its stock is 150HP. Most racing games would let you get to maybe 300HP or so on it. But in real life people have gotten the car to well over 1200 HP. But i mean say you get to 300HP in the game, that kinda sucks cause i like cavaliers but i cant race against anyone with it cause they will all have 500 HP Cobra Mustangs. It needs to have some type of system that lets you constantly build more HP, even if its only like 1 HP at a time and moves really slowly. Just so it more accurately reflects real life. If theres an 8 second Cavalier with the stock block in real life, you should be able to make it in the game.
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Old 08-03-2005, 04:51 PM
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

Let me refine which M3's you should have:

1991 M3 evo3
1995 M3
1995 M3 CSL (aka M3 lightweight)
2001 M3 (this one is overkill)
2002 M3 GTR
2003 M3 CSL
2005 M3 with competition package

I also wouldn't mind seeing some other (mostly classic) BMW's, such as:
the e21, e30, e36, e46, and the new 3'er
the bavaria
the 3.0csl
the 2002tii
the Z1
the M1
the e28, e34, e39, and new M5 (especially the e39)
the M6 (the old one)
the M coupe
the 1987 535is euro model
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Old 08-03-2005, 04:55 PM
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Re: Re: Racing Game Pre-Production: Need Your Advice, All!!!

I love when games have exoitics but it would be sick to be more of street scene. Not like midnight club 3 EHHH! But like tokyo extreme racer... flash your highs to race an yet still be able to race on a track like nur'enburg ring as well. More relistic cost prices to.
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" ~ Igor
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Old 08-03-2005, 04:59 PM
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

BMW so far:
1. ’05 330i
2. ’87 325i E30
3. ’95 325i E36
4. ’03 325i E46 Compact
5. ’91 318i E30 Two Door Sedan
6. ’03 525i
7. ’95 525i
8. ’86 525i
9. ’76 635 CSi
10. ’88 M3 Evolution II
11. ’94 850 Csi
12. ’99 M-Coupe
13. ’99 Z07 Concept
14. ’99 Z9 Concept
15. ’05 M3 Competition
16. ’03 M3 CSL
17. ’05 M6
18. ’05 M5
19. ’06 760Li
20. ’03 Z4 3.0i
21. ’02 M3 GTR Strasse
22. ’01 M3 GTR
23. ’99 V12 LMR
24. ’06 M3
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Old 08-03-2005, 05:03 PM
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I think it would be good to be able to do a mix of NFS:U2 and GT4, like if you want to do realitic races you can in one part of the game but at the same time if you want to cruise do different races there, the city scene and not you can do that, like a city mode or something.

Also dont overlook my GM list, thats like best of the best that I got there
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