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| COMPLETELY off-topic Talk about anything other than cars. But you can't be mad and angry in this forum! |
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#1
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(update alert!!06/20/06) Racing Game Pre-Production: Need Your Advice, All!!!
Hey everyone.
New to the forum and learning more and more about automotive culture as is. I'm mostly into game design/development and have a serious love for cars, regardless of the region. I've been scoping you guys out for awhile now and it seems that you know your stuff pretty friggin' well. I'll be asking a GREAT amount of questions though, as I am a newbie to much information; essentially I'll be a sponge here. So don't hurt me, okay. ....and no, I do not have a particular prejudice against any auto region. Be it domestic, euro or JDM. Now, on to the real question and information: I am now in the pre-production phases of a racing sim. Now before anyone makes any assumptions, this isn't just ANY sim. My aim is to literally right the wrongs that've been done in the past by other game companies within every single possible phase of development. Essentially, going over the entire production stage with a fine tooth comb. From physics, control, graphics, you name it. As I've said, I'm a huge gear-head, but I know where my weaknesses are. So as a result, I need you all to help me, if you're willing. What exactly would you all like to see within your ideal Racing Simulation for say, the Playstation 3 or the Xbox 360? Well, I do have the features where certain parts can break down. The parts that I have listed are: v Clutch v Transmission v Forced induction (turbo charger, super charger) v Rollcage v Brakes v Suspension- shocks, springs Now the key that I"m going for is to make it as user-friendly as possible, but in-depth enough for gear-heads to love all day. While it seems hard, I do have a formula that helps this out. But for right now, these are the parts that can be worn from excessive use and or abuse. The aim for the autos that I've picked for each region is to select the absolute BEST models of their final years, best performance and most popular amongst tuners (foreign or domestic). Last edited by Killing Moon; 08-04-2005 at 12:39 PM. |
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#2
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Re: Racing Game Pre-Production: Need Your Advice, All!!!
Mods I talked to him about this before. Its a real game aiming at production.
Two spirits this is the guy. Later Jc
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#3
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Re: Racing Game Pre-Production: Need Your Advice, All!!!
Perhaps you should have an advanced mode where the player can do in-depth mods like crankshafts, pistons, piston rods, stroking the engine, etc. etc. Perhaps they could even custom specify the parameters (characteristics, alloys, and what have you) of the components within certain limits? Am I making any sense?
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![]() SoStAsSaId: and the flight attendant is cute... if i was a lesbian, i'd join the mile high club <---call this number
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#4
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Re: Racing Game Pre-Production: Need Your Advice, All!!!
Engine swaps and (tasteful) exterior mods
None of this need for speed underground roof scoop crap.
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#5
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Re: Re: Racing Game Pre-Production: Need Your Advice, All!!!
Cars to have in it an I'll buy it.
Saleen S7 Saleen S7 R Saleen S7 competition Saleen S7 TT Mclaren F1 Mclaren F1 LM Mclaren GTR Mclaren GTR Longtail Ferrari 360 Ferrari 360 spider Ferrari 360 Stradale Ferrari 360 GT Ferrari 550 Ferrari 550 barachetta Ferrari 550 GT Ferrari 575 Ferrari 575 GTC Ferrari F50 Ferrari F40 Ferrari Enzo Ferrari F40 Lm Ferrari F50 GT Maserati Mc12 Maserati Mc12 Race car All pagani models All Callaway models All noble models Mercedes Clk-Lm Mercedes Clk-GTR Mercedes Clk-GTR Super sport Mercedes Clk-DTM Mercedes Slr Jaguar Xj220 Jaguar Xj220 Twr Gemballa Mirage Gemballa 750 Evo Gemballa 650 Evo Ruf All models Sport tec all models Porsche GT1 Porsche GT2 Porsche GT3 Porsche Carrera GT Fioravanti F100 Aston martin Db9 Aston martin Db9 R Aston martin V8 Vantage Corvette C6 Corvette C6 R TVR Sagaris TVR Cerebra speed 12 TVR Cerebra Speed 6 TVR T350 Lamborghini Diablo 5.0 Lamborghini Diablo SV Lamborghini Diablo GTR Lamborghini Diablo LM Lamborghini Diablo SC Lamborghini Murceilago Lamborghini R-GT Lamborghini Hota Lamborghini Gallardo Formula one cars Bentley Speed 12 Audi S4 Audi Rs4 Audi Rs6 Audi R8 Nissan R390 Nissan R390 Race car Nissan R34 GTR Nissan R34 GTR V-spec II Nissan R34 JGTC Nissan R34 Nismo Z tune Nissan R33 GTR Nissan R33 GTR V spec II Nissan R32 GTR Nissan R32 GTR V spec II Nissan 350z Nissan 350 fairlady Z nismo version Nissan 300Zx TT Nissan Silvia S15 Nissan Silvia S14 Nissan Silvia S13 Acura Nsx Acura Nsx Type R Acura Nsx R-GT Acura DC2 Acura DC5 Mazda 787B Mazda Rx7 FD3S Mazda Rx7 spirit 03 Chrysler ME four tweleve Molser Mt900 Ultima GTR 2005 Koenseigg CC8S (sp) Koenseigg CCR(sp) Dauer 962 Le man ____________________ More but I'll leave those for others
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#6
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Re: Racing Game Pre-Production: Need Your Advice, All!!!
BMW E30 M3!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
and M3 e36 and e46, M3 CSL e36 and e46, and M3 GTR FOR SURE.
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![]() SoStAsSaId: and the flight attendant is cute... if i was a lesbian, i'd join the mile high club <---call this number
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#7
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Re: Re: Racing Game Pre-Production: Need Your Advice, All!!!
Ya engine swaps are a must...
Free roaming is a great + Also that photo shoot mode for GT4 was sick thats a must.
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#8
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NEED SOME GM IN THERE!
Chevrolet Camaro '69 Yenko Chevrolet Camaro '69 Z/28 302 Chevrolet Camaro '89 IROC-Z Chevrolet Camaro '02 SS Chevrolet Chevelle '70 SS 454 Chevrolet Corvette (C3) '69 ZL-1 Chevrolet Corvette (C4) '95 ZR-1 Chevrolet Corvette (C5) '03 Z06 Chevrolet El Camino '69 SS 454 Chevrolet Nova '69 Yenko Chevrolet Impala '69 SS 427 Buick '87 GNX Buick '70 GS 455 Stage-1 Buick '69 Wildcat Oldsmobile 4-4-2 '69 455 Oldsmobile Toronado '70 GT
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#9
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Re: Re: Racing Game Pre-Production: Need Your Advice, All!!!
Quote:
I'm going to play off a completely clean slate here. How exactly does one modify the crankshafts and pistons. Also, what methods do you think would be BETTER to apply than the balance graph that was used in NFS:U2? |
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#10
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Re: Re: Re: Racing Game Pre-Production: Need Your Advice, All!!!
This is/was my Chevy run so far:
Chevrolet- 1. ’63 Corvette Z06 2. ’67 Camaro Z/28 3. ’69 Camaro ZL-1 4. ’70 Chevelle SS 454 5. ’87 Camaro IROC-Z 6. ’91 Corvette 7. ’99 Corvette C5-R 8. ’01 Corvette Tiger Shark Concept 9. ’02 Corvette Z06 10. ’06 Impala SS 11. ’05 Corvette Show & Go 12. ’04 Cobalt SS Supercharged Coupe Concept 13. ’04 Cobalt SS Supercharged Sedan Concept 14. ’01 Camaro Z28 15. ’95 Impala 16. ’05 Aveo Hatchback 17. ’05 Aveo Sedan 18. ’91 Corsica 19. ’06 Corvette Z06 20. ’06 Monte Carlo SS 21. ’05 C6-R 22. ’03 SSR 23. S-10 24. Silverado |
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#11
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Re: Racing Game Pre-Production: Need Your Advice, All!!!
i think you should stick with more realistic cars. One thing that always pisses me off about most racing games, is they over use exotics. I would like to see a racing game thats more realistic to what street racing is all about. GT4 was pretty close, but didnt have the whole street scene. I also didnt like its upgrade system, it would be great if someone could make a game that there was always a way to make the car faster. Maybe do it through having some kind of dyno tunning simulator or something. To often in a game, you get a car that you really enjoy, you get every mod for it, but there is still a faster car. But you dont want that faster car. It also makes it so that everyone has the same fastest car with the same mods, speed, HP and such.
Someone really needs to get down and dirty with the mechanics of a car and how far they can actually be tunned. If you could make a game that had a never ending HP progress that would be great. Like say you have a Cavalier Z24 (using this as reference cause i know alot about them) its stock is 150HP. Most racing games would let you get to maybe 300HP or so on it. But in real life people have gotten the car to well over 1200 HP. But i mean say you get to 300HP in the game, that kinda sucks cause i like cavaliers but i cant race against anyone with it cause they will all have 500 HP Cobra Mustangs. It needs to have some type of system that lets you constantly build more HP, even if its only like 1 HP at a time and moves really slowly. Just so it more accurately reflects real life. If theres an 8 second Cavalier with the stock block in real life, you should be able to make it in the game. |
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#12
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Re: Racing Game Pre-Production: Need Your Advice, All!!!
Let me refine which M3's you should have:
1991 M3 evo3 1995 M3 1995 M3 CSL (aka M3 lightweight) 2001 M3 (this one is overkill) 2002 M3 GTR 2003 M3 CSL 2005 M3 with competition package I also wouldn't mind seeing some other (mostly classic) BMW's, such as: the e21, e30, e36, e46, and the new 3'er the bavaria the 3.0csl the 2002tii the Z1 the M1 the e28, e34, e39, and new M5 (especially the e39) the M6 (the old one) the M coupe the 1987 535is euro model
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![]() SoStAsSaId: and the flight attendant is cute... if i was a lesbian, i'd join the mile high club <---call this number
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#13
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Re: Re: Racing Game Pre-Production: Need Your Advice, All!!!
I love when games have exoitics but it would be sick to be more of street scene. Not like midnight club 3 EHHH! But like tokyo extreme racer... flash your highs to race an yet still be able to race on a track like nur'enburg ring as well. More relistic cost prices to.
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#14
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Re: Racing Game Pre-Production: Need Your Advice, All!!!
BMW so far:
1. ’05 330i 2. ’87 325i E30 3. ’95 325i E36 4. ’03 325i E46 Compact 5. ’91 318i E30 Two Door Sedan 6. ’03 525i 7. ’95 525i 8. ’86 525i 9. ’76 635 CSi 10. ’88 M3 Evolution II 11. ’94 850 Csi 12. ’99 M-Coupe 13. ’99 Z07 Concept 14. ’99 Z9 Concept 15. ’05 M3 Competition 16. ’03 M3 CSL 17. ’05 M6 18. ’05 M5 19. ’06 760Li 20. ’03 Z4 3.0i 21. ’02 M3 GTR Strasse 22. ’01 M3 GTR 23. ’99 V12 LMR 24. ’06 M3 |
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#15
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I think it would be good to be able to do a mix of NFS:U2 and GT4, like if you want to do realitic races you can in one part of the game but at the same time if you want to cruise do different races there, the city scene and not you can do that, like a city mode or something.
Also dont overlook my GM list, thats like best of the best that I got there
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