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Sketching and Drawing Sketchers and drawers in the house?
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  #1  
Old 05-27-2004, 06:16 PM
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240SX: Stages of Development



Started it on Tuesday, just finished up the wheels today. All done in Adobe Photoshop 7.0.... Damn you CarDomain for covering my signature!

Color is based off of the blue used on R34 Skylines.
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Old 05-27-2004, 07:04 PM
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Re: 240SX: Stages of Development

Nice job. But shouldnt this be in Graphic Manip? We'll see what Tim thinks.
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Old 05-27-2004, 07:10 PM
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it doesn't matter where it is. i like it. the guys over at grafic. manip. are all about chops.
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Old 05-27-2004, 07:40 PM
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Welcome to the forum.

I don't think it says anywhere that drawings must be done w/ traditional mediums.

This isn't a chop. I think it should go here, IMHO.

Aren't most of Kartoonz rides done w/ a computer. I know he sketches them first but his final products are computer I think?

Anyway.

Cool looking Sil.
I think there should be more color variation between sides, roof, and hood.
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Old 05-27-2004, 07:57 PM
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Re: 240SX: Stages of Development

Quote:
Originally Posted by asaenz
Cool looking Sil.
I think there should be more color variation between sides, roof, and hood.
I agree. Very nice looking S14. The top of the car looks very monotone. I like the Nismo LMGT4's you drew on the car!
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Old 05-27-2004, 09:02 PM
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Thanks for the feedback! I was thinking the top/hood looked monotonous also, but when I did the color the first time, I started out with a very extreme blue/white on the top, sort of like a sky reflection, but it seemed a bit too drastic when compared to the dark blue at the bottom of the car. I may go back and add it now, kind of depends if I can get it to blend well =) Unfortunately, I do all my post-color shading in one layer, and I actually choose the different colors for each shade, as opposed to just using lighten/darken, so changing the color of the car is pretty much impossible (without desaturating it then using color balance, which just doesn't seem bright enough) unless I delete the current color layer and start over. I may consider doing shading in a seperate layer for my next project, so that I can change the major colors without having to restart.

I'm sort of considering doing the bronze LMGT4's instead of the silver, sort of like that picture of the blue R34 inside all those tuner mags =)

(Oh, and there's no manipulation about it =P)
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Old 05-27-2004, 11:10 PM
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Re: 240SX: Stages of Development

Dup your color layer and try an image-adjust-hue/saturation

Check the colorize box and slide to your hearts content.

Another sweet spot is the image-adjust-variations and then of course you could dup your layer adjust the color on the copy and set the layer mode to overly, color, multiply whatever.

You can get the hue you want.

Nice drawing.

Can you give us a close up of the front wheel?

-Lemorris

p.s. image-adjust-selective color might get you there too. You can be specific to blues or reds or whatever.
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Old 05-27-2004, 11:14 PM
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Re: 240SX: Stages of Development

one more:

Use the magic wand tool and just select a piece of the blue. Make sure your wand % is low. Do a select-similar. Save as a new channel.

Load that channel on a new layer. Recolor.
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Old 05-27-2004, 11:19 PM
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nother sample:



once again no offense

PM me if you want more.

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Old 05-28-2004, 12:45 AM
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Re: 240SX: Stages of Development

jajimo, how did you draw that? what in photoshop tools allows you to draw lines and make perfect proportions and curves like that? i am ignorant of the computer. help me.
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Old 05-28-2004, 12:49 AM
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he might just create a new blank layer and then use the pen tool. i know a guy who does it that way. i still cant figure out that freakin' pen tool
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Old 05-28-2004, 12:56 AM
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Re: 240SX: Stages of Development

but how are the curves so precise with that pen tool? freehanded stuff with the pen is always so shaky unless you use nodes or curve tool things, etc.

help.
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Old 05-28-2004, 01:04 AM
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well tell me when you get it figured out becuase i would love to know. ive been messin' with it for a while.
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Old 05-28-2004, 01:05 AM
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Re: 240SX: Stages of Development

The pen tool is bezier just like in illustrator or corel or freehand.

You could do the vector (line art) in Illustrator and then color in Photoshop.

You could also do the lines in Photoshop if you wanted to. It's a matter of preference.

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Old 05-28-2004, 01:06 AM
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Re: 240SX: Stages of Development

oh the bezier pen isn't freehand. You click from point to point and drag to create the curves in between. It's cool because you can edit the points and the curves after you draw.
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