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| Sketching and Drawing Sketchers and drawers in the house? |
| View Poll Results: Which pic is the best? | |||
| Acura Intagra |
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15 | 51.72% |
| Mitsubishi Eclipse |
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8 | 27.59% |
| Audi A-4 |
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3 | 10.34% |
| They all suck and I suck at drawing. |
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3 | 10.34% |
| Voters: 29. You may not vote on this poll | |||
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#1
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New Cars I drew.
These are cars I recently finished.
This is a Acura Intagra this is a Mitsubishi Eclipse And this a Audi A-4 Which one is the Best? and what should I change to make it better?
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#2
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they all look really sweet.
i picked the acura because it seems to look the most realistic IMO great job |
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#3
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#4
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I like the A4 the best, because of the angle and it's something different. Also, you have a unique drawing style, I like it. The front left end of the teggy looks a little low though. The right side is great, just bring the left end up a little bit, try keeping it the same angle as the bottom of the windshield. Other than that they look awesome.
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Have you ever danced with the Devil in the pale moon light? I'm your Huckleberry. Don't hate the playa, hate the game. Unreal Tournament 2004 Mexican Mafia «MM»Sternum ![]() Visit AF's Sketching and Drawing Forum. http://www.automotiveforums.com/vbulletin/f1155/ |
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#5
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and what do you mean unique style? Like my shading?
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#6
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Well, it's kind of a rough style of shading, yet the cars come out smooth. I don't know if I make any sense or not. The shading is a little messy (for lack of a better word), but the cars are clean looking, especially the highlights.
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Have you ever danced with the Devil in the pale moon light? I'm your Huckleberry. Don't hate the playa, hate the game. Unreal Tournament 2004 Mexican Mafia «MM»Sternum ![]() Visit AF's Sketching and Drawing Forum. http://www.automotiveforums.com/vbulletin/f1155/ |
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#7
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Quote:
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#8
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No way! It's a good thing...it's like the Dodge commercial says..."Dare to be Different." You do things different and get great results because of it. Keep up the good work.
__________________
Have you ever danced with the Devil in the pale moon light? I'm your Huckleberry. Don't hate the playa, hate the game. Unreal Tournament 2004 Mexican Mafia «MM»Sternum ![]() Visit AF's Sketching and Drawing Forum. http://www.automotiveforums.com/vbulletin/f1155/ |
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#9
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Quote:
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#10
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IMO the Acura Intagra is the best, but all of them look very nice.
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#11
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I like the teg and the ruff style.
In my opinion it is hard to critique unless people state what there goal is. For example I like your style but if you are going for more realism some things need to change. (just an example) I personally like how you rendered the cars, they are very unique. I just might do some blending so they don't look camouflaged, but you might want that. That could be your signature style (ruff, camo) ![]() Oh one thing I did notice, your cars have the same (overall tone) meaning the top, sides, and front have the same darkness/lightness. The Audi really brings it out. For example the top edge of the roof should be lighter than the side and back. Cars generally have 3 over all shades top being the lightest, then sides, or front/back (the last two can be reversed sides & f/b). This depends on where your light source is. The Audi seems to have the light source striking the side so, I would have the roof be #3 then side #2 and back #1 (#1 being the darkest) then you have the fact that as things go away towards the Vanishing Point in this case the front of the car they become less detail and lighter in tone value. Now the V.P. thing should ever be so slight, in my opinion, because cars are short in length. These are just my thoughts take them for what they are worth. If you want take a model car or shoebox and get you a lamp. Turn off the lights except the lamp and move your light source around and you will see what I am talking about. The benefit of doing this (rendering 123 overall tones) and (some V.P. perspective lightness tone) will make the cars look more 3D. Just so I am clear, if you like them ruff keep them that way, but the 123 rules still apply. I like the ruff/grainy style. ![]() Very different and unique. al
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#12
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I don't think he's going for realism (of course I can't say for certain). But if he's not, then I wouldn't believe that the 123 rule applies. It seems to me his goal is to get a good drawing of a car on to a piece of paper.
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Have you ever danced with the Devil in the pale moon light? I'm your Huckleberry. Don't hate the playa, hate the game. Unreal Tournament 2004 Mexican Mafia «MM»Sternum ![]() Visit AF's Sketching and Drawing Forum. http://www.automotiveforums.com/vbulletin/f1155/ |
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#13
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123 rules generally apply even on cartoon cars.
But hey who am I. People can do what ever they want. al
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#14
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Well yes you are right, but in his particular style, his drawings don't depend on the shading, to me it looks like they depend more on the highlights. If you look on the front bumper of the Integra, in the middle area, where the curve is on the left wall, it is highlighted to show the curve. Where the hood meets the fender is a big highlighted area to show its curve. Surrounding the windsheild and mostly the windows is a white line, and seperating the car from the shadow on the ground is another white line. The same goes for his other cars. If he were to use actual shading as a change in value, as both you and me do, then that's when I believe the 123 rule applies. I could be completely wrong, but that is my interpretation of his unique style.
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Have you ever danced with the Devil in the pale moon light? I'm your Huckleberry. Don't hate the playa, hate the game. Unreal Tournament 2004 Mexican Mafia «MM»Sternum ![]() Visit AF's Sketching and Drawing Forum. http://www.automotiveforums.com/vbulletin/f1155/ |
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#15
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Ok, like I said people can do, think, draw what ever they want.
![]() al
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