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  #46  
Old 04-01-2007, 03:46 PM
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Re: Ovals versus Road Courses

Quote:
Originally Posted by TheStang00
you have got to be joking.

you say how much can tuning change the handling characteristics of an oval tuned car? well... a frickin crap load thats how much. it would be completely night and day. oval cars dont go straight, and thats a fact. they go left. guess what happens if you let go of the steering wheel on an oval car. it goes left. everything is changed for a road course. and i mean everything, for the setup. stig was right in what he said earlier about the suspensions. if your comparing them turning to a F1 car, then no they dont turn. because those pull over 4 g's through corners.
OK so let's get to tuning! There should be enough here to change that will give the car a lot more grip in the corners.






EDIT- It's possible for a lap on default settings actually, but it takes a lot of early and hard braking before turns, and no more then 1st gear in the esses at Mexico City. I got a 2:15, spun out of the last turn...which is supposed to be a high speed turn...i'm not trying again until I get a better setup.
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Last edited by Dyno247365; 04-01-2007 at 04:18 PM.
  #47  
Old 04-01-2007, 05:29 PM
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Re: Ovals versus Road Courses

is that your set up for the road course? looks like an oval set up to me. lower the air pressures some. the nascar race right now in martinsville, they are only running about 8-10lbs in the left side tires.

that is pretty in depth. but it still cant have everything. basically everything on there will be different though. its a different type of racing.
  #48  
Old 04-01-2007, 06:23 PM
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Re: Ovals versus Road Courses

Quote:
Originally Posted by TheStang00
is that your set up for the road course? looks like an oval set up to me. lower the air pressures some. the nascar race right now in martinsville, they are only running about 8-10lbs in the left side tires.

that is pretty in depth. but it still cant have everything. basically everything on there will be different though. its a different type of racing.
You're right that's the default setup for ovals. If anyone here knows a thing about tuning I implore you to help us on changing the car to road worthy. You're right that a game can't have everything but for virtual purposes there's enough here to give us an idea how much we as race engineers or techs would have to change the car in a real road race.
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  #49  
Old 04-01-2007, 06:41 PM
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Re: Ovals versus Road Courses

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Originally Posted by Dyno247365
You're right that a game can't have everything but for virtual purposes there's enough here to give us an idea how much we as race engineers or techs would have to change the car in a real road race.
so you're a race engineer/technician as well as being a racing driver?

anyway.
what do you want to know?
how to get that car to behave normally?

if that's the case then first thing is fix it so that both sides match....
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  #50  
Old 04-01-2007, 06:49 PM
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Re: Ovals versus Road Courses

Quote:
Originally Posted by Dyno247365
and you don't know how to compare games to real life, there is a way

these things are really good at braking in a straight line, aka on an oval, but any handling/oversteer is dialed out of the tuning completely. I'm still workking on it...

annndddd....... you've just lost all credibility to me.
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Old 04-01-2007, 07:00 PM
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Re: Ovals versus Road Courses

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Originally Posted by -The Stig-
annndddd....... you've just lost all credibility to me.

that would only be a problem if he had any to begin with.
playing and enjoying racing games is fine, just don't think that they're anything like real life.
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Old 04-01-2007, 07:13 PM
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Re: Ovals versus Road Courses

Quote:
Originally Posted by drunken monkey
that would only be a problem if he had any to begin with.
playing and enjoying racing games is fine, just don't think that they're anything like real life.

So true...
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  #53  
Old 04-01-2007, 08:01 PM
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Re: Ovals versus Road Courses

denial is not just a river in egypt
  #54  
Old 04-01-2007, 08:06 PM
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Re: Ovals versus Road Courses

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Originally Posted by GForce957
denial is not just a river in egypt
That's a river?
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Old 04-01-2007, 08:11 PM
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Re: Ovals versus Road Courses

Quite a large one in fact
  #56  
Old 04-01-2007, 10:52 PM
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Re: Ovals versus Road Courses

What is credibility really? All I would have to do is convince a real race driver that plays rFactor to come here and he'll tell you the differences between real life and the game. I don't know any personally, but they sure as hell kick our asses in my league.

I bet many famous people lost credibility...before they were famous.
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  #57  
Old 04-01-2007, 11:27 PM
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Re: Ovals versus Road Courses

You're comedy.
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  #58  
Old 04-02-2007, 12:08 AM
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Re: Ovals versus Road Courses

Quote:
Originally Posted by Dyno247365
What is credibility really? All I would have to do is convince a real race driver that plays rFactor to come here and he'll tell you the differences between real life and the game. I don't know any personally, but they sure as hell kick our asses in my league.
Yeah, I bet on their free time Tony Stewart and Micheal Schumacher and John Force all get together and sit around eating pizza and drinking beer, and play a racing video game. This would be like me saying, "Well, all I need to do is get a real Navy SEAL to come say that Ghost Recon is realistic, and then I'll be able to join the Special Force for real."

C'mon man, that game offers the same damned tunability as the cars in Forza or Grand Tourismo 4, does that mean if I play those games I can go out and race those cars like a bad ass around a track?

Have you ever seen a car tuned for the oval? Like, not on TV, but up close. The every little bit of that car is set up to specifically go in a left bank turn as fast as it God damned can. The car even sits lower on the inside durring a stop. Then the real race technicians, not a some stereotyping teenage asshole with a damned video game, get into it, and change everything. I mean everything. Just because your idiot ass can't hack it in some video game program doesn't mean they cant.

So, in conclusion:
1. If you think a video game simulates real life 100%, you are proof God exists, cause Darwinism should have taken you out a LONG ASS time ago.
2. Race car engineers spend their lives learning how to set these cars up, so I'm pretty sure they can set up a car to do damned near anything.
3. On an equal track, with equal conditions and equal drivers, an F1 car will most likely smoke a road tuned stock car around a track. But hey, given the same conditions, a Lotus Exige would do the same to a Civic. An F1 car and a Cup Car are two different worlds, so don't compare them.
4. A NASCAR Car can handle if set up to do so.
5. This thread makes my head hurt.

Whose next?
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  #59  
Old 04-02-2007, 12:53 AM
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Re: Ovals versus Road Courses

Quote:
Originally Posted by CassiesMan
Yeah, I bet on their free time Tony Stewart and Micheal Schumacher and John Force all get together and sit around eating pizza and drinking beer, and play a racing video game. This would be like me saying, "Well, all I need to do is get a real Navy SEAL to come say that Ghost Recon is realistic, and then I'll be able to join the Special Force for real."

C'mon man, that game offers the same damned tunability as the cars in Forza or Grand Tourismo 4, does that mean if I play those games I can go out and race those cars like a bad ass around a track?

Have you ever seen a car tuned for the oval? Like, not on TV, but up close. The every little bit of that car is set up to specifically go in a left bank turn as fast as it God damned can. The car even sits lower on the inside durring a stop. Then the real race technicians, not a some stereotyping teenage asshole with a damned video game, get into it, and change everything. I mean everything. Just because your idiot ass can't hack it in some video game program doesn't mean they cant.

So, in conclusion:
1. If you think a video game simulates real life 100%, you are proof God exists, cause Darwinism should have taken you out a LONG ASS time ago.
2. Race car engineers spend their lives learning how to set these cars up, so I'm pretty sure they can set up a car to do damned near anything.
3. On an equal track, with equal conditions and equal drivers, an F1 car will most likely smoke a road tuned stock car around a track. But hey, given the same conditions, a Lotus Exige would do the same to a Civic. An F1 car and a Cup Car are two different worlds, so don't compare them.
4. A NASCAR Car can handle if set up to do so.
5. This thread makes my head hurt.

Whose next?
Boo YEAH!
Cass is on a roll! Get the fawck out of THE way.

With all honestly, reading all these posts made my head hurt, so number 5 Cass, is right on the money...
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  #60  
Old 04-02-2007, 12:58 AM
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Re: Ovals versus Road Courses

I don't feel like reading that whole thing, but you need to know a few things, GT4 and Forza SUCK compared to sim racing. The reason is that they're video games made for people to have fun with. rFactor is a simulator, it''s not for everyone, meaning it's harder.

Anyone who plays sim racing will definitely learn a thing or too about tuning.

Last year, in my league which is the official sim racing league for Champ Car, AJ Allmendinger which is a previous champion played in SimCar.
http://www.youtube.com/watch?v=CgBnBn1EqJ4

In one of my races, a professional racer named Tom Milner from the ALMS raced with us and dominated the race. How did I know he was a pro? Simple, because everyone in my league couldn't keep their mouths shut about it, because it was friggin awesome!!! He was once in FBMW, the race series I drive. He would be able to make a GOOD comparison.

Of course, as I'm learning, none of the pros play all the time. Funny you said Tony Stewart, he races online in Papyrus's NR2003 with other drivers.

EDIT- oh it's a good thing I didn't read all of that before my post because I would have seen all those nice words you called me.
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