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#31
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Re: Ovals versus Road Courses
all i have to say about this is: watch a nascar road race. then proceed to point and laugh at all the retarted lack of driving skills displayed when turning BOTH ways comes into play. shit most top name nascar guys wont even race road races...ever see dale jr on a road course? no. well actually the last time he did his car exploded in qualifying. and he wasnt even close to the front of the pack. in a c5r. it makes me wonder if their brains are all permanently wedged in teh side of their brains from going around and around the same direction all the time.
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#32
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Re: Ovals versus Road Courses
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Seatbelts Saved My Life
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#33
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Re: Ovals versus Road Courses
ahhh....
that's the real reason for the banning of ground effects. have you noticed how many things that Lotus brought to F1 eventually get's banned?
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AF's Guidelines Read them. __________________ ![]() Currently in the process of re-hosting my photos. If any go missing, drop me a PM. |
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#34
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Re: Ovals versus Road Courses
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#35
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Re: Ovals versus Road Courses
i wanna see someone from nascar try and compete in scca speed world challenge. then we'll put this to rest.
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#36
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Re: Ovals versus Road Courses
put what to rest? theres nothing to put to rest.
but anyway, now that you mention scca. jimmie johnson is racing in the charlotte race in scca in a cadillac. hes not one of the more established road racers in nascar. but i dont think hes to bad. he was third fastest in testing. |
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#37
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Re: Ovals versus Road Courses
Nascars are not designed for Road Courses, I tried on rFactor, it really didn't work. Same thing happened to me in Dirt 2 Daytona at Infineon. These cars don't like to turn, unlike a Formula car, which does not like to go in a straight line.
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![]() 1996 Dodge Ram 1500 5.2L 5spd!!! 1987 Chevy Iroc-Z- -Needs a new cat 1992 Nissan 240sx 5spd- SOLD |
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#38
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Re: Ovals versus Road Courses
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It's like if I were to keep talking about various First person shooter games like Call of Duty and try and say it's similar to real combat. It's not. It's just entertainment and it'll never be the real deal. (After countless hours playing Doom2 and Quake, I'd never assume I've gotten enough 'training' to be ready for real combat.) At the end of the day if you screw up you can turn the game off. The real deal if you screw up you get hurt or die, or somebody else gets hurt or dies. Thank you.
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2003 Chevy 1500HD - Hauler 1971 Chevy Camaro RS - Track Car User Guidelines It's important to read, like the Bible. But unlike the Bible we will strike you down if you jerk off around here. |
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#39
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Re: Ovals versus Road Courses
I'm not going to explain right now why rFactor shouldn't be taken lightly so just humor me.
I drove a stock car from a mod based on the COT concepts, designed to give people a chance to drive the cars on a mainstream before the COTs are really implemented in NASCAR. That being said, I took it out on a small track called Mills Metropark, a track that comes installed with the game, built by professionals, and on defaults, tuned for ovals it was terrible. I can see that tuning will help but how much will it really change the handling characteristics? I still do not believe it's designed for road courses. ATM I'm interested in getting a road setup for it, to really see how well it handles. EDIT- I've continued to try and get better lap times in the COT NASCAR, and on a new track, Toban Raceway Park. It takes a lot getting around the track once, mostly because you have to have to brake really hard, no wait, that's the HARDEST I've ever had to brake in this game. The tires are much hotter then what i've driven, I watched them start around 100 and jump to 220...well there goes my grip. I'm still learning on setups but I think I see a pattern developing here why it won't turn. Time to get a real NASCAR road course, and I know Mexico City's racing line.
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![]() 1996 Dodge Ram 1500 5.2L 5spd!!! 1987 Chevy Iroc-Z- -Needs a new cat 1992 Nissan 240sx 5spd- SOLD Last edited by Dyno247365; 04-01-2007 at 04:28 AM. |
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#40
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Re: Ovals versus Road Courses
... You did it again!
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2003 Chevy 1500HD - Hauler 1971 Chevy Camaro RS - Track Car User Guidelines It's important to read, like the Bible. But unlike the Bible we will strike you down if you jerk off around here. |
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#41
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Re: Ovals versus Road Courses
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![]() these things are really good at braking in a straight line, aka on an oval, but any handling/oversteer is dialed out of the tuning completely. I'm still workking on it...
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![]() 1996 Dodge Ram 1500 5.2L 5spd!!! 1987 Chevy Iroc-Z- -Needs a new cat 1992 Nissan 240sx 5spd- SOLD |
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#42
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Re: Ovals versus Road Courses
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2006 Redline Red Nissan 350Z Base K&N|Falken I am just that JDM tight, yo.
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#43
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Re: Ovals versus Road Courses
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![]() 1996 Dodge Ram 1500 5.2L 5spd!!! 1987 Chevy Iroc-Z- -Needs a new cat 1992 Nissan 240sx 5spd- SOLD |
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#44
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Re: Ovals versus Road Courses
Ugh.
Get enough money for just one lap of an actual track. Just one. Then go back to the games and compare |
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#45
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Re: Ovals versus Road Courses
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you say how much can tuning change the handling characteristics of an oval tuned car? well... a frickin crap load thats how much. it would be completely night and day. oval cars dont go straight, and thats a fact. they go left. guess what happens if you let go of the steering wheel on an oval car. it goes left. everything is changed for a road course. and i mean everything, for the setup. stig was right in what he said earlier about the suspensions. if your comparing them turning to a F1 car, then no they dont turn. because those pull over 4 g's through corners. |
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