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  #31  
Old 03-31-2007, 02:31 PM
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Re: Ovals versus Road Courses

all i have to say about this is: watch a nascar road race. then proceed to point and laugh at all the retarted lack of driving skills displayed when turning BOTH ways comes into play. shit most top name nascar guys wont even race road races...ever see dale jr on a road course? no. well actually the last time he did his car exploded in qualifying. and he wasnt even close to the front of the pack. in a c5r. it makes me wonder if their brains are all permanently wedged in teh side of their brains from going around and around the same direction all the time.
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Old 03-31-2007, 03:12 PM
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Re: Ovals versus Road Courses

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Originally Posted by drunken monkey
Lotus' first round effects car started making drivers pass out...
That's not all, it's rumoured that when driving one of the cars designed by Gordeon Murray, the g-forces were so strong during conrnering, Nelson Piquet often found himself giving into the call of nature.
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  #33  
Old 03-31-2007, 03:43 PM
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Re: Ovals versus Road Courses

ahhh....
that's the real reason for the banning of ground effects.
have you noticed how many things that Lotus brought to F1 eventually get's banned?
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  #34  
Old 03-31-2007, 04:08 PM
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Re: Ovals versus Road Courses

Quote:
Originally Posted by slideways...
all i have to say about this is: watch a nascar road race. then proceed to point and laugh at all the retarted lack of driving skills displayed when turning BOTH ways comes into play. shit most top name nascar guys wont even race road races...ever see dale jr on a road course? no. well actually the last time he did his car exploded in qualifying. and he wasnt even close to the front of the pack. in a c5r. it makes me wonder if their brains are all permanently wedged in teh side of their brains from going around and around the same direction all the time.
you are right in some respects. some of the guys blow. but the guys up front really can drive road courses. jeff gordon grew up racing on road courses in karts. tony stewart... well hes tony stewart. some others are just good. denny hamlin is an oval guy but hes showed some skill on road courses too. when you say most top name nascar guys, dale jr. is only one. a lot of top name guys race in the rolex 24 at dayotna all the time. by the end of a nascar road race you usually will see some good driving because by that point all the retards wrecked already. besides, a road course specialist has never won a road race i dont think, atleast not in a long long time. so it shows the guys that win know what theyre doing. im looking forward to seeing how montoya and allmendinger compete with the top guys. one of them might win, i wouldnt rule that out. but i think itll be a heck of a lot closer than that busch race was at mexico city.
  #35  
Old 03-31-2007, 05:35 PM
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Re: Ovals versus Road Courses

i wanna see someone from nascar try and compete in scca speed world challenge. then we'll put this to rest.
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  #36  
Old 03-31-2007, 05:41 PM
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Re: Ovals versus Road Courses

put what to rest? theres nothing to put to rest.

but anyway, now that you mention scca. jimmie johnson is racing in the charlotte race in scca in a cadillac. hes not one of the more established road racers in nascar. but i dont think hes to bad. he was third fastest in testing.
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Old 04-01-2007, 01:37 AM
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Re: Ovals versus Road Courses

Nascars are not designed for Road Courses, I tried on rFactor, it really didn't work. Same thing happened to me in Dirt 2 Daytona at Infineon. These cars don't like to turn, unlike a Formula car, which does not like to go in a straight line.
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  #38  
Old 04-01-2007, 01:47 AM
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Re: Ovals versus Road Courses

Quote:
Originally Posted by Dyno247365
Nascars are not designed for Road Courses, I tried on rFactor, it really didn't work. Same thing happened to me in Dirt 2 Daytona at Infineon. These cars don't like to turn, unlike a Formula car, which does not like to go in a straight line.
Stop comparing games to real life. A Nextel cup car can be tuned for turning, they have very advanced suspensions, although they're primarily designed for going around ovals....ugh that's besides the point... stop refering to games.

It's like if I were to keep talking about various First person shooter games like Call of Duty and try and say it's similar to real combat. It's not. It's just entertainment and it'll never be the real deal. (After countless hours playing Doom2 and Quake, I'd never assume I've gotten enough 'training' to be ready for real combat.)

At the end of the day if you screw up you can turn the game off. The real deal if you screw up you get hurt or die, or somebody else gets hurt or dies.


Thank you.
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  #39  
Old 04-01-2007, 03:41 AM
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Re: Ovals versus Road Courses

I'm not going to explain right now why rFactor shouldn't be taken lightly so just humor me.

I drove a stock car from a mod based on the COT concepts, designed to give people a chance to drive the cars on a mainstream before the COTs are really implemented in NASCAR. That being said, I took it out on a small track called Mills Metropark, a track that comes installed with the game, built by professionals, and on defaults, tuned for ovals it was terrible. I can see that tuning will help but how much will it really change the handling characteristics? I still do not believe it's designed for road courses. ATM I'm interested in getting a road setup for it, to really see how well it handles.

EDIT- I've continued to try and get better lap times in the COT NASCAR, and on a new track, Toban Raceway Park. It takes a lot getting around the track once, mostly because you have to have to brake really hard, no wait, that's the HARDEST I've ever had to brake in this game. The tires are much hotter then what i've driven, I watched them start around 100 and jump to 220...well there goes my grip. I'm still learning on setups but I think I see a pattern developing here why it won't turn. Time to get a real NASCAR road course, and I know Mexico City's racing line.
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Last edited by Dyno247365; 04-01-2007 at 04:28 AM.
  #40  
Old 04-01-2007, 04:51 AM
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Re: Ovals versus Road Courses

... You did it again!
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  #41  
Old 04-01-2007, 04:53 AM
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Re: Ovals versus Road Courses

Quote:
Originally Posted by -The Stig-
... You did it again!
and you don't know how to compare games to real life, there is a way

these things are really good at braking in a straight line, aka on an oval, but any handling/oversteer is dialed out of the tuning completely. I'm still workking on it...
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  #42  
Old 04-01-2007, 05:02 AM
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Re: Ovals versus Road Courses

Quote:
Originally Posted by -The Stig-
It's like if I were to keep talking about various First person shooter games like Call of Duty and try and say it's similar to real combat. It's not. It's just entertainment and it'll never be the real deal. (After countless hours playing Doom2 and Quake, I'd never assume I've gotten enough 'training' to be ready for real combat.)

At the end of the day if you screw up you can turn the game off. The real deal if you screw up you get hurt or die, or somebody else gets hurt or dies.
Dude, everyone knows FPSs are just like real life. Seriously. Just with better graphics. The only thing that sucks is if you get massive lag, its a guarenteed death. But I dunno, I heard real life doesn't have respawn points?
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  #43  
Old 04-01-2007, 05:08 AM
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Re: Ovals versus Road Courses

Quote:
Originally Posted by CassiesMan
Dude, everyone knows FPSs are just like real life. Seriously. Just with better graphics. The only thing that sucks is if you get massive lag, its a guarenteed death. But I dunno, I heard real life doesn't have respawn points?
FPS Doug FTW!!!!1111 BOOM HEADSHOT!!!!
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  #44  
Old 04-01-2007, 06:32 AM
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Re: Ovals versus Road Courses

Ugh.


Get enough money for just one lap of an actual track. Just one. Then go back to the games and compare
  #45  
Old 04-01-2007, 11:09 AM
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Re: Ovals versus Road Courses

Quote:
Originally Posted by Dyno247365
and you don't know how to compare games to real life, there is a way
you have got to be joking.

you say how much can tuning change the handling characteristics of an oval tuned car? well... a frickin crap load thats how much. it would be completely night and day. oval cars dont go straight, and thats a fact. they go left. guess what happens if you let go of the steering wheel on an oval car. it goes left. everything is changed for a road course. and i mean everything, for the setup. stig was right in what he said earlier about the suspensions. if your comparing them turning to a F1 car, then no they dont turn. because those pull over 4 g's through corners.
 
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