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#16
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Re: The future of model building
Great input guys! Exactly the kind of responses I was hoping for. And while some of you had a more conservative outlook, your comments lead me to believe this could happen someday. Sorry for this long post, but the urge to answer all your posts is irresistible!
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On the other hand, maybe I'm not that easygoing. Maybe I see that there is a niche to be filled with a particular kit/transkit/decal. I need to decide if there is a market big enough to make it worthwhile, make sure I have first-mover advantage and figure out how to protect my intellectual property. Maybe I decide, after all is considered, that I must make it, package it and ship it in the traditional style. Even though my costs are high, my IP will be safe. Or do I decide that supplying digitally is the way to go? Sure, my IP is fairly unsafe, but for the few copies that will be bootlegged there will be many more that are legitimately bought (and I don't have to concern myself with manufacturing and distribution). One thing about digital products - it's the first copy that contains all the costs. After that, everything goes to the bottom line! The reason I mention music is because it's the most contested area of copyright and sharing on the Web today. And it's also a model that's being massively changed, from high street retail to digital distribution - exactly the way this hobby could go. Quote:
Jano - your feedback is golden, and your words of caution are accepted with thanks. No better source of wisdom than the man who has done it himself. I am intrigued by your comments regarding the ability of the technology to render parts at 1/24th scale. One must hope that as the technology evolves the resolution will improve too (bit like those early inkjet printers, don't you think?). How would you rate 3D printing as a means of making components versus CNC milling? Are the processes comparable? I personally have great hope for the future of 3D printing. Beyond modelling, I was intrigued to see that 3D printers are now making replacement bones for orthopaedic procedures. Think about that - you can't whip out the bones from a crushed hand and make a resin cast. Instead you scan/xray the good hand and use that as a digital reference point for a replacement. Wow! |
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#17
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Re: The future of model building
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However for now it's not yet 100% adapted to 1/24 scale model details. I took a look to the shapeways site you provided in your first post. I searched the materials they use and their properties. Some of them (usualy the stronger ones only allow for little detail). Than you have the ones that apparently allow for more detail, but that is just the detail on the surface, because it is clearly mentioned that you need a minimum wall strength that is usually around 1 mm. Imagine if I have to make all the rims I modeled with spokes 1mm thick! What would that look like? So as you say the technology will improve, how far? Depends on the ROI the manufacturers will think they can make. Let's not discount the fact that more accuracy means better materials used and thus it costs more. How much did a good photo quality printer cost when they first came around? A couple hundreds? How much does it cost now? Still close to one hundred. What manufacturers usually do is to produce a product that gives them the best profit possible. Which means that instead of making an older product cheaper and cheaper they will rather add to it and sell it for more money in order to make more money out of it. I'm not expecting 3D printers to become dirt cheap, that will not happen as long as the current business model doesn't suffer a huge change, and it doesn't look like this will happen any time soon. Back to materials. IMO the improvements that will be done in producing higher detail 3D printed parts is not only in liaison with the machine but also very much based on the material used for the printing. There will certainly be materials with improved qualities for this application, but rest assured that the prices will be higher too. Quote:
I'm looking into getting in the near future one small CNC machine along with a reasonably priced 3D printer, but these are only plans for now given the prices. Sure I could build them too, there are enough plans and info on the net for this to be possible, but the time that would take is better used to make or build some models.
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#18
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Re: The future of model building
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The reason consumer printers are so cheap and functional is because the manufacturers make the real money on consumables. If they print better photos you'll print more photos. |
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#19
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Re: The future of model building
Whichis exactly what I said, they will add features to the printer in order to keep a high price that allows them to have a higher profit margin on the product.
The problem is that most features are usually useless or one can live without feeling there's something missing, like having usb stick and card readers on a printer, or even the possibility to edit photos directly on the printer.
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#20
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Re: The future of model building
I've been visiting this forum for a few years now, although I never really post any comments nor models due to lack of time to build basically ( and lack of skills too
) , but this thread caught my attention.With regards to 3d models availability, created using a proper cad tool or just any other 3D software...there is an imense world within computer games...and a lot of free tools to export models from games to a few 3d softwars, which are a really good base to start working on. It would still require a significant amount of time to make them "printable"...but there is plenty stuff out there in terms of cars that we never had as scale models that just "need work" instead of "need to be created from scratch". Just thought I should put this idea across - although I reckon that a lot of people might have seen this already; and that it would still require a lot of work to produce a good replica. Brilliant thread, brilliant forum. Best Regards André |
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#21
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Re: The future of model building
Hi André, welcome to the forum and thank you for sharing your knowledge with us!
![]() I'm interested to know more about how do you think that a 3D rendering from a game can be extracted and imported in a 3D modeling or CAD software in order to modify it. |
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#22
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Re: The future of model building
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It doesn't sound like a straight forward thing in terms of conversion but let me tell you that you'll be surprised. A render is something completely different from what you have in a game - a render is basically a picture - sorry for this crude explanation. Any car in a game is nothing but loads of poligons "welded" together or loads of surfaces "welded" together, so from this point of view a 3d model from a game or any part you design using catia, ideas, solidworks, whatever are not that different I would say. There are a few softwares ( that you can BUY ) that allow you to extract car models from the majority of the main stream computer games ( that you should BUY ) and export them to a format that you can open with 3D studio max (which is a nice piece of software that you can also...BUY eheheh), let's say as an example ( could have picked catia or any other but this would be a more complicated process). At this point you will have a group of poligons/surfaces that define your car. So once it is imported you can pretty much do anything with it really, edit surfaces, add parts, details, the list of stuff you can do is quite big but let me say that it would still require a lot of work to make it good for printing...I didn't went through all the details, not sure how "correrect/legal" this is, and sorry for the extensive use of the word BUY, but don't mean to be pointing anyone to do anything ilegal ( which let's face it, everyone in the world that uses a computer downloads stuff, but this is a forum and I'm aware of the restrictions ). Not sure if I really provided all the info you wanted, but let me know what you think. Best Regards André Last edited by André_Ferreira; 08-06-2009 at 03:31 PM. |
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#23
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Re: The future of model building
André, this is a very interesting approach I never seriously thought about before.
What concerns me most is the accuracy of the renderings they use in games and the time it takes to extract them, convert them and than make them usable for rapid prototyping. If it's shorter to take a set of blueprints and make a good 3D model than it isn't worth the hassle, if not than it's a viable option. Can you give us any more info about these aspects? |
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#24
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Re: The future of model building
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Jano, The time it takes to convert the model ( as I said before games use 3D models not renders ) from a game to 3D max ( as an example ) is around 30seconds...now the time it takes to make it good enough to print...that's going back a couple of posts where that was discussed - it will require some significant amount of work. I think you are missing an important point - any model from a game is made using blueprints , so it has a certain degree of accuracy already ( and in recent mods for several games, the detail in some of the cars is really insane). It will save you the time of having to model everything from scratch, therefore you really only need to concentrate on the details that are important for you.It would probably still take 100 hrs or so (don't know really), depending on the skills with the software and the level of detail you are trying to achieve, but I would say that half of the work would be done from the word go. Just something I've picked up in terms of cost. It's true that it would cost around $300 to print a model but the more stuff you print, the cheap it is in the end...I've received a quote for a 1/24 body shell (like any tamiya body) of around £360 with 30micron layers (it can go up to 16 micron layers), but if I wanted to print 2 shells in the same tray, the cost would be £235...now if it was the complete model with chassis, suspension, etc it would be even cheaper. So let's say that you and your mates want to print 3 copies ( depends on the capacity of the printer of course), it would probabaly cost around or less than £100, which is what you pay for some curbside MFH kits - I know that MFH has really good detail, comes with decals, ready to assemble...but in the end of the day we do love a bit, the torture of making a model better ![]() I'm not saying that it is easy because it isn't, there is still a lot of work involved...but there is certainly a way to have more models available. I'm sure that someone will try to make a profit out of it, fair enough, that's the way it always goes, but as long as there is more for us to choose from, and if in the long term it brings the costs down by having more kits on the market...I guess I could easily live with that problem ![]() Best Regards André |
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#25
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Re: The future of model building
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Did you already try it? I would like to see what such a model extracted from a game looks like before improvements are made. If you could show us one I believe we would all be thankful for it. Also getting a full model printed for as ow as 100£ with 30micron layers would be good business. Now, if only I had enough time for everything I would like to do!
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#26
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Re: The future of model building
Like you, spare time is scarce
but I did import a few models already and played a bit with the details but nothing serious. See the link bellow: http://rapidshare.com/files/264532700/output4.stl this is the .stl file I used to get the quote for the rapid prototyping. It's a straight forward translation - none of the work attached is mine. I haven't done any changes to the model, but as you will see, there is scope to obtain a good model...with some work of course. Best Regards André |
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#27
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Re: The future of model building
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I'll have to take a look to this extracting process you use, it certainly looks promising. However there is still a copyright problem attached to it, and I certainly wouldn't want to have PC game producer's lawyers chasing me. This idea of yours is really a great time saver.
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#28
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Re: The future of model building
That model contains a simple "smooth" feature to make everything more or less even but it's really basic. A proper "mesh smoothing" would have more iterations and therefore a higher polygon count hence better quality.
Yeah, the copyright is always the catch isn't it? But the model can be extensively modified and the end result will surelly be very different from the original making it really hard to trace back - it's just a matter of tweaking the position of the vertices and you'll have a completely different model from the base one
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#29
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Re: The future of model building
Hi guys. I have not much more to add if not that I trust more in CNC cheap applications in our domestic area (commercial speculation with those old tech are end by time, and you'll convert on CNC a good mill for cheap) , that said by one that use rapid proto techs any day for job or "hobby".
But I write now for another question, and it's a bit OT. As a product designer I'm used to style things like H or N devices, compressors or coolers, this is mainly my working area. I designed also other esotic stuff like an electric motorbike. Now I have a request to design an electric bycicle, hi-end kind, equipped with top gears, something like a Shimano XT-R group. Anyone know where I'll find/download/purchase 3D models of such great components? Zory for OT, I would say it's only 50% OT
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gio
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#30
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Re: The future of model building
Not sure if this is what you are looking for
it's the complete thinghttp://www.turbosquid.com/3d-models/...ountain/245500 But there are several of these websites around with expensive but high quality models Best Regards André |
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