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| Graphic Manipulation Post and discuss different automotive art works- photoshopped, 3d graphics, and hand-drawn. |
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#1
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#2
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Re: mazda mx-5 v-spec
looks strange, lol how can it be a burn out if wheels rnt moving? CF looks bad, but some nice ideas keep on choppinand u'll get better
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#3
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Re: mazda mx-5 v-spec
yea.. just a little weird
__________________
The problem of the Future, Today! Goran "They ask me how i did Em... I let the rhythm hit em!" - Rakim
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#4
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Re: mazda mx-5 v-spec
Don't really like the CF, but then again I never do like it anyways. Also, the foremost wheel arch is a bit edgy and not smooth. What's with the door? Why add the black shit? No offence, but that looks crappy. Take away the V-spec because that seems tacky.
Now, on the bright side I have to say I like the bodykit, the rims are all good and nice paintjob in the back. |
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#5
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Re: mazda mx-5 v-spec
first, that's a horrible burnout!!!! you definitely need more smoke. the front bumper is good, but the rest of the bodykit doesnt flow. the paintjob in the rear is just...unflowing, its not a very good addition. and the cf hood needs a lot of work. the pattern is too large and the perspective isnt quite right.
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#6
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Re: mazda mx-5 v-spec
oh yeah, that fender makes the doors look like they stick out! (sorry to trash your chop so badly.)
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#7
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Re: mazda mx-5 v-spec
I like the ideas that you are potraying.
For the burnout, try layering your smoke with different densities of smoke, so it looks like real smoke. For example but more smoke closer to the wheel and make it thin out as it spreads. The cf pattern is abit big, if you shrunk it down, im sure it'd look tons better, but thats the only mistake that i see with that. The rim swap is very nice, it looks flawless. Good job on that. Not much for elaborate paint jobs, and when i do see them i usually see that the more colors the picture has (the one that used as the decal) the more fake the chop looks, so if you were i'd suggest that you use one with less colors. But mind you some people can pull off chops with paintjobs that have millions of colors. The front kit is abit off proportion, and its a bit blurry. Try using the perspective free transform function and try to make the right side abit smaller so that the front addition fits abit better. Also i suggest that you not try too much stuff in your first chops, well its good too, but not too much. I suggest that you leave airbrushing (aka widebody) till abit later, no offense meant or anything. Overall for a first chop its pretty good.
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