|
(update alert!!06/20/06) Racing Game Pre-Production: Need Your Advice, All!!!
Hey everyone.
New to the forum and learning more and more about automotive culture as is. I'm mostly into game design/development and have a serious love for cars, regardless of the region.
I've been scoping you guys out for awhile now and it seems that you know your stuff pretty friggin' well. I'll be asking a GREAT amount of questions though, as I am a newbie to much information; essentially I'll be a sponge here. So don't hurt me, okay.
....and no, I do not have a particular prejudice against any auto region. Be it domestic, euro or JDM.
Now, on to the real question and information:
I am now in the pre-production phases of a racing sim. Now before anyone makes any assumptions, this isn't just ANY sim. My aim is to literally right the wrongs that've been done in the past by other game companies within every single possible phase of development. Essentially, going over the entire production stage with a fine tooth comb. From physics, control, graphics, you name it.
As I've said, I'm a huge gear-head, but I know where my weaknesses are. So as a result, I need you all to help me, if you're willing.
What exactly would you all like to see within your ideal Racing Simulation for say, the Playstation 3 or the Xbox 360?
Well, I do have the features where certain parts can break down. The parts that I have listed are:
v Clutch
v Transmission
v Forced induction (turbo charger, super charger)
v Rollcage
v Brakes
v Suspension- shocks, springs
Now the key that I"m going for is to make it as user-friendly as possible, but in-depth enough for gear-heads to love all day. While it seems hard, I do have a formula that helps this out. But for right now, these are the parts that can be worn from excessive use and or abuse.
The aim for the autos that I've picked for each region is to select the absolute BEST models of their final years, best performance and most popular amongst tuners (foreign or domestic).
Last edited by Killing Moon; 08-04-2005 at 12:39 PM.
|