2 vw iroc- please comment
aDesign
04-11-2007, 06:51 AM
two very simillar vw irocs, what do you think about them? i'd like to hear comments
http://www.imagesforme.com/thumbs/1504VW%20Iroc%203.jpg (http://www.imagesforme.com/viewer.php?id=1504VW%20Iroc%203.jpg)
http://www.imagesforme.com/thumbs/2275VW%20Iroc%203_2.jpg (http://www.imagesforme.com/viewer.php?id=2275VW%20Iroc%203_2.jpg)
edit: i'd like to know is my rendering ok? that's most important...
http://www.imagesforme.com/thumbs/1504VW%20Iroc%203.jpg (http://www.imagesforme.com/viewer.php?id=1504VW%20Iroc%203.jpg)
http://www.imagesforme.com/thumbs/2275VW%20Iroc%203_2.jpg (http://www.imagesforme.com/viewer.php?id=2275VW%20Iroc%203_2.jpg)
edit: i'd like to know is my rendering ok? that's most important...
knightvision
04-11-2007, 12:03 PM
Looks quite good, but:
I'd use the ellipse tool to create the wheels, tires and inner ellipse of the rim. You can't draw a perfect ellipse, but photoshop can, so why not using it. That's actually the benefit from computer aided rendering.
Try thicker lines. You know, I can see that you put a lot of work in this rendering, but it does not look very clean yet. The lines are not that strong that they would precisely define the shape of the car. Choose different line wights. Make key design lines, the so called character lines, pop out by making them bold. And I'd also make the lines around the window thicker. There's a gap between the frame and the window which creates a thin dark shadow, also there's a black seal going around the window. plus it looks cool ;-)
Also, it could might solve the problem you showed in your other post. When there are two vector lines lying next to each other, both only 1 pixel thick, it could cause the ugly result when the vector is transformed into pixel, as you do by saving it as a jpg. Also, while exporting, check for a checkbox called "anti-aliasing", this could help too as it smoothens the lines.
Ok what else...
Imo, there's too much red in the upper window reflection on the second iroc. At least, the red is the same red as used in the car, so in the thumb it looks like it would have a huuuuuge roof and suuuuuper narrow side windows. This is enforced by, like mentioned above, the thin upper window line. As the side windows are usually angled (except at a Hummer, hehe) they reflect the sky. Okay you may say your sky is red, but a usual glas wouldn't ever reflect the red so extremely. Try it with a brighter red, or even add a violett value to it.
The red brake shoes and the rotors aswell are quite light on the green iroc.
Note that everything I'm saying is my personal oppinion, and I'm not a master of rendering at all. I have looked at many of them, though and I just want to help you out.
Have fun!
I'd use the ellipse tool to create the wheels, tires and inner ellipse of the rim. You can't draw a perfect ellipse, but photoshop can, so why not using it. That's actually the benefit from computer aided rendering.
Try thicker lines. You know, I can see that you put a lot of work in this rendering, but it does not look very clean yet. The lines are not that strong that they would precisely define the shape of the car. Choose different line wights. Make key design lines, the so called character lines, pop out by making them bold. And I'd also make the lines around the window thicker. There's a gap between the frame and the window which creates a thin dark shadow, also there's a black seal going around the window. plus it looks cool ;-)
Also, it could might solve the problem you showed in your other post. When there are two vector lines lying next to each other, both only 1 pixel thick, it could cause the ugly result when the vector is transformed into pixel, as you do by saving it as a jpg. Also, while exporting, check for a checkbox called "anti-aliasing", this could help too as it smoothens the lines.
Ok what else...
Imo, there's too much red in the upper window reflection on the second iroc. At least, the red is the same red as used in the car, so in the thumb it looks like it would have a huuuuuge roof and suuuuuper narrow side windows. This is enforced by, like mentioned above, the thin upper window line. As the side windows are usually angled (except at a Hummer, hehe) they reflect the sky. Okay you may say your sky is red, but a usual glas wouldn't ever reflect the red so extremely. Try it with a brighter red, or even add a violett value to it.
The red brake shoes and the rotors aswell are quite light on the green iroc.
Note that everything I'm saying is my personal oppinion, and I'm not a master of rendering at all. I have looked at many of them, though and I just want to help you out.
Have fun!
aDesign
04-11-2007, 02:57 PM
Try thicker lines. You know, I can see that you put a lot of work in this rendering, but it does not look very clean yet. The lines are not that strong that they would precisely define the shape of the car. Choose different line wights. Make key design lines, the so called character lines, pop out by making them bold. And I'd also make the lines around the window thicker. There's a gap between the frame and the window which creates a thin dark shadow, also there's a black seal going around the window. plus it looks cool ;-)
what do you mean by that? thanks alot for this tips :) :) :) :) :)
what do you mean by that? thanks alot for this tips :) :) :) :) :)
knightvision
04-11-2007, 03:43 PM
Well, think of it as if you would draw the car with a real pen on paper. As you start your design, do do the important lines first. The lines which you thought of while imaging your design. The lines which are characteristic for your car.
Then later, you add other lines, less important for the design, but of course the car still needs them.
So as a result, you will draw the lines which are important for making it your car, and not any other boring car in the world, over and over again, so that the viewer immediately recognizes these lines as your car. Thick lines are seen better than thin lines. Just like headlines in a text. What is important is either underlined or written in bold letters.
So what is characteristic for the irocs design?
There's the shoulder line, connecting the headlights and the taillights. Then, every car has a typical window graphic in the side view. For the iroc, we have a, well, quite normal looking front window, but then a beautiful smoothly falling roof line. The lower roofline has a buckle right over the doorhandle, from which it goes up. So we have a characteristic side window graphic which is getting narrow towards the rear of the car. Thick line. 5 Pixels. Whatever.
Also, the eyes. The shape of the eyes (the headlights) is very important for a cars design. Since the mid 1990s, you will hardly find 2 car designs which have headlights in the same shape. I can give you a picture of a headlight and you are immediately able to tell me which car it is from. So in order to make it easier for the viewer to identify your car, you can put a thick line around your headlights aswell. Also, these thicker lines help you to define the different materials. Usually, lines (gaps between different parts) of the same material, are thin. The designer wished to make the car out of one single piece, if he could. In the iroc, you can see this on the line which seperates the front bumper with the fender. This line is not for any design reason, it just needs to be there because you can't build the car out of one big bodypart. In contrast to this, a line between two different materials can be displayed thicker, in order to clearly seperate one material from another. Best example: The headlights, made of clear plastic, and the hood or bumper, made of solid metal.or solid plastic, whatever.
Just play around with it.
Then later, you add other lines, less important for the design, but of course the car still needs them.
So as a result, you will draw the lines which are important for making it your car, and not any other boring car in the world, over and over again, so that the viewer immediately recognizes these lines as your car. Thick lines are seen better than thin lines. Just like headlines in a text. What is important is either underlined or written in bold letters.
So what is characteristic for the irocs design?
There's the shoulder line, connecting the headlights and the taillights. Then, every car has a typical window graphic in the side view. For the iroc, we have a, well, quite normal looking front window, but then a beautiful smoothly falling roof line. The lower roofline has a buckle right over the doorhandle, from which it goes up. So we have a characteristic side window graphic which is getting narrow towards the rear of the car. Thick line. 5 Pixels. Whatever.
Also, the eyes. The shape of the eyes (the headlights) is very important for a cars design. Since the mid 1990s, you will hardly find 2 car designs which have headlights in the same shape. I can give you a picture of a headlight and you are immediately able to tell me which car it is from. So in order to make it easier for the viewer to identify your car, you can put a thick line around your headlights aswell. Also, these thicker lines help you to define the different materials. Usually, lines (gaps between different parts) of the same material, are thin. The designer wished to make the car out of one single piece, if he could. In the iroc, you can see this on the line which seperates the front bumper with the fender. This line is not for any design reason, it just needs to be there because you can't build the car out of one big bodypart. In contrast to this, a line between two different materials can be displayed thicker, in order to clearly seperate one material from another. Best example: The headlights, made of clear plastic, and the hood or bumper, made of solid metal.or solid plastic, whatever.
Just play around with it.
aDesign
04-11-2007, 04:23 PM
what do you think about this car?
http://img111.imageshack.us/img111/7816/kodafabia2007yo0.th.jpg (http://img111.imageshack.us/my.php?image=kodafabia2007yo0.jpg)
http://img111.imageshack.us/img111/7816/kodafabia2007yo0.th.jpg (http://img111.imageshack.us/my.php?image=kodafabia2007yo0.jpg)
1986
04-11-2007, 05:55 PM
I think it's a Skoda. Apart from that the same applies to this design as to the previous two you posted. But you still get thumbs up for this, it's way better than anything i can do with a computer.
Joey
Joey
aDesign
04-12-2007, 03:13 AM
I think it's a Skoda. Apart from that the same applies to this design as to the previous two you posted. But you still get thumbs up for this, it's way better than anything i can do with a computer.
Joey
yes, but knightvision gived me some tips, so i tried to do better work ;) ;) ;)
btw, thanks for the thumb up :grinyes: :grinyes: :grinyes: :grinyes: :grinyes: :grinyes:
Joey
yes, but knightvision gived me some tips, so i tried to do better work ;) ;) ;)
btw, thanks for the thumb up :grinyes: :grinyes: :grinyes: :grinyes: :grinyes: :grinyes:
knightvision
04-12-2007, 07:09 AM
what do you think about this car?
http://img111.imageshack.us/img111/7816/kodafabia2007yo0.th.jpg (http://img111.imageshack.us/my.php?image=kodafabia2007yo0.jpg)
It looks good! The headlights just pop out, you can really see that this is the new Fabia.
There's just one thing with the window reflections,especially on the windshield. Usually, a cars windshield is bent, so that the outer points, towards the side mirrors, are slightly behind the center part of the windshield. This fact has an effect on the reflection aswell. You will hardly find a reflection with such a straight line going across the windshield. It's more twisted bend, and forms a curve towards the side window. Take a look at some reference pics. The funny thing is that the reflection tells you really a lot about a surface's shape. So as I look at the Fabia, I#d rather think it had a flat windshield like an old Land Rover or a Jeep. Learn how to use the bezier tool in photoshop so that you can create smooth curves, not only straight lines. This will also help you with the fenders, they are a bit edgy, too.
By the way, I had some time yesterday and so I did a sketch on the issue with the iroc design. It's not very accurate, I only used the reference you used, a 3/4 view, and I had to make up the rest of the car.
http://img148.imageshack.us/img148/2687/irocdesignpl9.jpg (http://imageshack.us)
http://img111.imageshack.us/img111/7816/kodafabia2007yo0.th.jpg (http://img111.imageshack.us/my.php?image=kodafabia2007yo0.jpg)
It looks good! The headlights just pop out, you can really see that this is the new Fabia.
There's just one thing with the window reflections,especially on the windshield. Usually, a cars windshield is bent, so that the outer points, towards the side mirrors, are slightly behind the center part of the windshield. This fact has an effect on the reflection aswell. You will hardly find a reflection with such a straight line going across the windshield. It's more twisted bend, and forms a curve towards the side window. Take a look at some reference pics. The funny thing is that the reflection tells you really a lot about a surface's shape. So as I look at the Fabia, I#d rather think it had a flat windshield like an old Land Rover or a Jeep. Learn how to use the bezier tool in photoshop so that you can create smooth curves, not only straight lines. This will also help you with the fenders, they are a bit edgy, too.
By the way, I had some time yesterday and so I did a sketch on the issue with the iroc design. It's not very accurate, I only used the reference you used, a 3/4 view, and I had to make up the rest of the car.
http://img148.imageshack.us/img148/2687/irocdesignpl9.jpg (http://imageshack.us)
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