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Future World


knightvision
05-13-2005, 10:30 AM
A friend of mine wants to write a short science-fiction novel. As he wanted input on how the future sourrounding would look like, I did this.

http://img210.echo.cx/img210/3241/worldsketch2sv.jpg (http://www.imageshack.us)

I just started to draw with a ballpoint after I thought about it for a few few minutes.
I then became interested in movie world design and storyboard art. Like: who invented all that Star Wars sets and planes and weapons and...

Bonzelite, could you might tell me something about it? Perspective, tools, hints, color... just if it doesn't kill your time.Or do you have some good links?

Thanks a lot.

tokes99
05-13-2005, 10:56 AM
nice home slice, the perspective is a tad bit off but very good imo...i too have really become interested in the world movie and game design check these links out (if you do not already know of them)

www.sydmead.com ---known as the grandfather of modern film design
www.fengzhudesign.com ---i can not say enough about this guy check out his tutorials
www.conceptart.org ---many talented concept artists here
www.heraldbelker.com ---designed many of the notable the vehicles in minority report

also checkout the links on those sites the field seem to be really growing

KustmAce
05-13-2005, 11:49 AM
Looks like your truck got jacked, its up on blocks. :tongue:

knightvision
05-13-2005, 01:56 PM
Looks like your truck got jacked, its up on blocks. :tongue:

lol I invented these pads (well I'm sure I didn't invent them, I guess I saw them somewhere and copied the idea... just don't know where from...)
ah! Back to the Future! The flying DeLorean! The pads are from the DeLorean!

I once made another one with these kind of pads:

http://img162.echo.cx/img162/359/csc5jl.jpg (http://www.imageshack.us)

I called it "csc - close to surface cruiser"

and tokes, thank you so much for the links. What they do there is just amazing!! The tut's are great, too.

I took my sketch to photoshop and colored it a bit. I have to learn much and I'll print some of these artists sketches to analyse how they do that.

http://img25.echo.cx/img25/2456/worldsketchkopie4jp.jpg (http://www.imageshack.us)

bonzelite
05-14-2005, 02:22 AM
knight, you are now a member of the bretheren. i hereby annoint you with all rights and ways of the higher order of---ballpoint pen knights templar.

use markers instead of p-shop airbrush f/x. those look gay. but the linework is genius. you are one to watch. check out syd meade. you will shit a brick and a half. he is one to rip off.

http://www.blade-runner.it/index-e.asp?page=/syd-e.html

http://www.scrubbles.net/sydmead.html

cheers, knight templar of the higher order of pens.

knightvision
05-14-2005, 05:32 AM
Thanks bonzelite. I love to watch old sci-fi movies because I'm really interested in how they imagined the future.

"2001: Odyssey in Space" is a great example. I first saw the movie in 2003 and wondered whether the these designers now are disappointed how the real 2001 looked like.

To make such things, I guess I need to start a growing and growing library of pictures of the things I want to draw. As I drew the power plant on the sketch from above, I recognized that there are so many more details on a power plant that it would have been impossible to draw a good power plant from my head.

But because I was to lazy to turn on the computer I tried. Just from my memory. power plant seen on TV, power plant seen in the chemistry book...

The second thing is to find the shapes and properties which are typical for object. Like with this one single line you can make somebody think of a porsche.

http://img82.echo.cx/img82/825/911silhouettesmall2tk.jpg (http://www.imageshack.us)

Or a lot of pipes and tanks an cooling towers and concrete are typical for a power plant.

Probably no human beeing can save every pic he has ever seen to his/her memory. But having a "graphical memory" seems to be helpful.

bonzelite
05-14-2005, 12:00 PM
artists use references constantly. we are not born knowing what everything looks like. if you study dozens and dozens of photos, even taking your own, you will begin to amass a sort of mental "morgue" file, and from that you can begin to create things out of your head.

but even then, references for research and inspiration are lifeblood to the artist. having a library of books and magazines and clippings is essential.

knightvision
05-15-2005, 04:33 AM
Thank you very much for your support, bonzelite. I really enjoy reading your words.

bonzelite
05-15-2005, 07:43 AM
my pleasure. did you check out syd meade?

knightvision
05-15-2005, 01:42 PM
Yeah I did. That's what I meant with the old sci-fi movies.

He designed the future in the 1960, and however, the future looks different as he drew it, or we can be sure that it will look different than he drew it.
Watching this is a pleasure to me. Not because he failed. But it is interesting. With his work, he shows us a part of his thoughts, his imagination, his fancy and his creativity.

Besides, it shows the spirit of the decade it comes from.

We need those people to go a step further. Not only in the movies, but in real life also.

I admire people like him.

stuffbyalex
05-15-2005, 01:52 PM
Very nice sketch Knightvision. I agree with bonzelite about the ps rendering... the softness of the airbrush doesn't go with the futuristic theme IMO. Great work otherwise.

Alex

grantrl78
06-01-2005, 04:11 PM
That is a great cityscape!!!
Man you are good at drawing stuff from your head!
I love really old scifi movies most!
My favorite future from the past is art deco.
I love the planes tranes and cars from that era.
I loved metropolis! And movies like darkcity that were influenced by it.

speedthrill
06-04-2005, 05:23 AM
Another interesting site is www.cgtalk.com

It's a bit like conceptart.org but more for the professional CGI artists.
And indeed, me too i can't say enough about Feng Zhu, he's kicking major butt with his drawings. For me he's one of the best designers in the world.

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