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Hi, Please Comment On My Art


Human
04-26-2005, 06:21 AM
Hi Everyone, I am new here, I am a person who's crazy bout cars, I usually draw cars, modelling and collect performance meter. I have some work here, please comment on them and give me some advice and tips. Thanks to all! ^_^

http://www.geocities.com/namco_wmmt/My_Art.JPG

http://www.geocities.com/namco_wmmt/Celica.JPG

http://www.geocities.com/namco_wmmt/my_Drawing.JPG

N2OZeBozz
04-26-2005, 07:12 AM
They are all very nice drawings, except your rims, they should be thicker.
The initial D was awesome!

Human
04-26-2005, 07:54 AM
yea, thanks, i always have problem working on rims, currently working on nsx and 350z ^^

knightvision
04-26-2005, 11:50 AM
Your perspective is quite good, except the wheels. You could add some shading on the Celica.

Your drawing of the toy car is good. I once tried it with an lambo diablo and it was very hard drawing not from paper but from a 3d reference.

N2OZeBozz
04-26-2005, 03:39 PM
Your perspective is quite good, except the wheels. You could add some shading on the Celica.

Your drawing of the toy car is good. I once tried it with an lambo diablo and it was very hard drawing not from paper but from a 3d reference.

hey bro, you chose one of the hardest cars to draw!

ClearHooter
04-28-2005, 12:27 AM
The lines are there but the pictures needs to be cleaned up. This is what I'd call a rough. What I'd do now is get a light table and trace them out again with smoother lines. Once you get the pic the way you want it, black the back with graphite; and trace it to your finish stock. Once again tighten it up there before adding shadow and highlites. I always use models to go by. Look at them and see how the light and shadow plays on the body work. There is nothing wrong with using tools like light tables and tracing the original and using models to achive a satisfactory end result. Dali said "What ever means to achive the desired outcome." Yea he was a little weired but a great artist. The wheels do need some consideration. As they are turned, you would see some of the road surface of the tire. Shadowing under the car will add realism to the drawing. But remember it also gives a definate light direction. Always take that into consideration when choosing your light sources angle. And when it comes down to it most of the world is made up of shapes, not lines. After you've shaped the car the only thing that should indicate lines would be panel breaks.

knightvision
04-28-2005, 01:12 AM
^ wow. thanks. that was maybe one of the most useful replies ever. that helps me too. ^

Could you might show some of your work?

ClearHooter
04-28-2005, 01:55 AM
I've just figured out how to use a "host site." I've got some up now. Check the name ClearHooter. I've also got a model up I did of a '65 GT40 "Roadster." Check 'em out let me know what ya think.

knightvision
04-28-2005, 08:34 AM
Where can we take a look at them?

ClearHooter
04-28-2005, 10:31 AM
Where can we take a look at them?
In this section under "Etched 41 Plymouth." In the "Non-Auto" section under B-17 "Astro Van." and under "Car Modeling" under '65 Targa Florio GT40...." They all have "ClearHooter" As "Thread Starter."

Jeep_Rubicon
04-28-2005, 10:12 PM
Not bad, the rims need to be bigger on some of them.

asaenz
04-30-2005, 07:01 AM
I think that is great that you are drawing from models and working with color.

Your cars look 3D but your tires do not (they look like paper cut outs 2D). You need to add some tone variations on them and make them look like they have rubber/street contact. Study tires from a magazine, notice the tone (shade) variations.

I would just draw pages of tires only, perhaps just the fenders and rims too, for practice.

Have you gone to the drawthrough website.
He has some great stuff on drawing tires.
Check the tutorials thread.

Keep up the good work.

al

bonzelite
05-01-2005, 04:25 AM
draw what you see. not what you think you see.

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