realistic smoke?
jja1969
03-30-2005, 09:36 PM
hey bran new to the forum i was wondering if anyone knew howto draw real looking smoke cause im working ona drifting s14.
jja1969
03-31-2005, 04:04 PM
jeeze 40 views no replies
DerekDodge
03-31-2005, 08:45 PM
Guess nobody can help........I just dont draw smoke!
N2OZeBozz
03-31-2005, 08:55 PM
I don't know how to do smoke(btw, i don't even know how to shade a car),....may be you should ask an art teacher.
DerekDodge
03-31-2005, 11:21 PM
im sure bonzelite could help!
bonzelite
04-01-2005, 12:55 AM
smoke: you must first understand what you are able to see through the smoke, and what you can not see through the smoke.
do not assume what the smoke looks like. nothing looks worse than "stylized" smoke trying to pass for realism. you must look at dozens of photos of drift cars laying down smoke.
this is the first step. do this first. nevermind right now how to render it. you are not there yet. so go do that right now. do you understand?
do not assume what the smoke looks like. nothing looks worse than "stylized" smoke trying to pass for realism. you must look at dozens of photos of drift cars laying down smoke.
this is the first step. do this first. nevermind right now how to render it. you are not there yet. so go do that right now. do you understand?
DerekDodge
04-01-2005, 09:40 AM
see!
knightvision
04-01-2005, 11:01 AM
Hmm thats a good question. :smokin: I'd first try to shade the part which is in the smoke lighter and then to blur it with an hanky or a cotton wool stick. :smokin: And yeah, bonzelite is the expert, I wondered how to draw a (colored) realistic explosion of a car. :smokin: Could you help me too?
:smokin: :smokin: :smokin:
:smokin: :smokin: :smokin:
bonzelite
04-01-2005, 03:43 PM
you must approach smoke and fire with the vantage point of: what do i NOT do, ie, you must leave the hottest parts, or the smokiest areas, white, untouched. this is watercolor-esque in technique.
then you build around the hot spot(s). also, you must predetermine, somewhat, what parts of the car you will NOT draw to create the smoke f/x, too.
it will make more sense if it is outright shown to you, as well. i can talk all day about it. but actually seeing the technique is invaluable.
then you build around the hot spot(s). also, you must predetermine, somewhat, what parts of the car you will NOT draw to create the smoke f/x, too.
it will make more sense if it is outright shown to you, as well. i can talk all day about it. but actually seeing the technique is invaluable.
Roboduck
04-01-2005, 06:08 PM
You can try www.good-tutorials.com (http://www.good-tutorials.com)... most of the tuts are for computer art, but there may be something there to assist. Once in the site, use their search engine to look for "smoke." Robo
jja1969
04-01-2005, 08:08 PM
thanks for the replies guys especial bonzelite ill try it but one prob i have no drift pics got any help on finding some?
Ones&zeros
04-02-2005, 09:07 AM
www.driftsession.com has pics
N2OZeBozz
04-02-2005, 12:11 PM
There is also an event called the D1 GP...I think!
bonzelite
04-03-2005, 01:33 AM
next step once you have lots of smoke references lying around, and have determined where the smoke will be, and what you WILL and what you WILL NOT draw:
get an ad marker. a phat juicy one. dab it onto a piece of toilet paper or tissue. then dab the tissue or whatever onto the paper, creating the "boundaries" and "billows" of the smoke.
all i can tell you is that this takes lots of practice to achieve believable results. it may help to do lots of "test smoke" on scrap paper: do not ruin a great under-drawing by then dabbing on awful and terrible smoke f/x.
eventually, you will have to do it on the actual drawing. so, then, you may ruin it anyway. but remember, smoke is "organic." so you can correct any mistakes by re-directing and redesigining the smoke forms. most people will never know you made a mistake because they will not be able to detect "mistaken" smoke. it is amorphous.
get an ad marker. a phat juicy one. dab it onto a piece of toilet paper or tissue. then dab the tissue or whatever onto the paper, creating the "boundaries" and "billows" of the smoke.
all i can tell you is that this takes lots of practice to achieve believable results. it may help to do lots of "test smoke" on scrap paper: do not ruin a great under-drawing by then dabbing on awful and terrible smoke f/x.
eventually, you will have to do it on the actual drawing. so, then, you may ruin it anyway. but remember, smoke is "organic." so you can correct any mistakes by re-directing and redesigining the smoke forms. most people will never know you made a mistake because they will not be able to detect "mistaken" smoke. it is amorphous.
bonzelite
04-03-2005, 01:43 AM
i post again to divide the long advice column:
remember, too, that there is an environment surrounding the car that must be seen through the smoke. so you have a double-duty agenda here: it is not just the car, but the entire field of view, as you cannot really create smoke on a white background very convincingly. rather, interestingly.
the smoke will largely be white or light grey. and if you just put the car on a white field, the smoke may not be very interesting looking.
i am sure somebody can create smoke f/x on a white b/g; i probably could. but, instead, i would opt to create an entire environment for the car to live in, so the smoke will "pop out." do you see what i'm saying?
tire smoke is bluish white/ grey. not black. a car on fire, tires set on fire, gives off black smoke. but this entails rendering fire. fire is more "rendered" than it is drawn.
realistic, convincing fire f/x are not created like pinstriping artists who make "von dutch" type flames. realistic fire is even harder to render than just smoke.
so get lots of references of fire for that. and go out and roast some marshmallows, and stare at the fire for a long time. you must become very intimately studied in fire for your hand and arm to serve you well. i will tell you that any attempts to render fire or water will instantly reveal how weak you are. or strong. which ever is the case.
i will tell you that rendering fire and water is FAR harder than drawing the car. the car is actually the easiest part of drawing the "car with drift smoke" scene.
remember, too, that there is an environment surrounding the car that must be seen through the smoke. so you have a double-duty agenda here: it is not just the car, but the entire field of view, as you cannot really create smoke on a white background very convincingly. rather, interestingly.
the smoke will largely be white or light grey. and if you just put the car on a white field, the smoke may not be very interesting looking.
i am sure somebody can create smoke f/x on a white b/g; i probably could. but, instead, i would opt to create an entire environment for the car to live in, so the smoke will "pop out." do you see what i'm saying?
tire smoke is bluish white/ grey. not black. a car on fire, tires set on fire, gives off black smoke. but this entails rendering fire. fire is more "rendered" than it is drawn.
realistic, convincing fire f/x are not created like pinstriping artists who make "von dutch" type flames. realistic fire is even harder to render than just smoke.
so get lots of references of fire for that. and go out and roast some marshmallows, and stare at the fire for a long time. you must become very intimately studied in fire for your hand and arm to serve you well. i will tell you that any attempts to render fire or water will instantly reveal how weak you are. or strong. which ever is the case.
i will tell you that rendering fire and water is FAR harder than drawing the car. the car is actually the easiest part of drawing the "car with drift smoke" scene.
KustmAce
04-03-2005, 04:16 AM
jja1969
04-03-2005, 10:47 AM
:lol: thanks alot guys,bonzelite great you should do a tutorial on this,
also ill do my best on that silvia and post it as soon as im done
also ill do my best on that silvia and post it as soon as im done
N2OZeBozz
04-03-2005, 08:00 PM
N2OZeBozz
04-03-2005, 08:04 PM
http://img135.exs.cx/img135/5297/d1gp7200207uq.th.jpg (http://img135.exs.cx/my.php?loc=img135&image=d1gp7200207uq.jpg)
http://img135.exs.cx/img135/250/d1gp7200551ft.th.jpg (http://img135.exs.cx/my.php?loc=img135&image=d1gp7200551ft.jpg)
http://img135.exs.cx/img135/9212/d1gpm9uz.th.jpg (http://img135.exs.cx/my.php?loc=img135&image=d1gpm9uz.jpg)
http://img135.exs.cx/img135/4348/d1gpn5np.th.jpg (http://img135.exs.cx/my.php?loc=img135&image=d1gpn5np.jpg)
http://img135.exs.cx/img135/7562/q71qi.th.jpg (http://img135.exs.cx/my.php?loc=img135&image=q71qi.jpg)
http://img135.exs.cx/img135/250/d1gp7200551ft.th.jpg (http://img135.exs.cx/my.php?loc=img135&image=d1gp7200551ft.jpg)
http://img135.exs.cx/img135/9212/d1gpm9uz.th.jpg (http://img135.exs.cx/my.php?loc=img135&image=d1gpm9uz.jpg)
http://img135.exs.cx/img135/4348/d1gpn5np.th.jpg (http://img135.exs.cx/my.php?loc=img135&image=d1gpn5np.jpg)
http://img135.exs.cx/img135/7562/q71qi.th.jpg (http://img135.exs.cx/my.php?loc=img135&image=q71qi.jpg)
jja1969
04-04-2005, 07:54 PM
N2OZeBozz
04-04-2005, 09:04 PM
just tell me which position you require and i'll supply the images you want!
jja1969
04-04-2005, 10:47 PM
about the position of the 2nd 180 but a littel higher
bonzelite
04-04-2005, 11:58 PM
now i dare anybody to actually draw something with smoke.
hahahahahahahahaha.
hahahahahahahahaha.
jja1969
04-05-2005, 11:46 AM
now i dare anybody to actually draw something with smoke.
hahahahahahahahaha.
o i will muwhahahahahahahahahaha :evillol:
hahahahahahahahaha.
o i will muwhahahahahahahahahaha :evillol:
bonzelite
04-05-2005, 01:26 PM
ok. do it in color.
jja1969
04-05-2005, 09:34 PM
ok. do it in color.
ya...... muuuuuuuuuuuuuuu f@#$ right
ya...... muuuuuuuuuuuuuuu f@#$ right
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