<<Grip>>
asaenz
03-27-2005, 09:06 PM
Wut up Artists,
I have been a lil busy, locked in my lab, coming up w/ crazy art concoctions like a mad artist. :)
I must say Jeri's tuts are da-bizaum.
http://www.motorsportsillustrated.com/store144F.html
I have learned so much about rendering w/ AI. I mean I never thought I could ever work in a single layer or learn cool trix to help make rendering faster. Many thanks to her and Lemorris for helping this young buckaroo out. She is so generous to share her knowledge.
Here is my vector line art for Jeri style rendering.
I got so exited I wanted to post the progress. I will start in on the coloring this week.
Da--ang yo I fattened those rims and wrapped them in Yokohama A048 rubber.
The rims are based on Steeda style wheels. I need to go back and reduce the tread size stroke out back; it is out of scale w/ the front tire.
http://www.saenzartworks.com/art/cobra_1024x768_ruff_3_sm.jpg
Any thoughts and critiques are welcomed
Thx for checking it out.
I have been a lil busy, locked in my lab, coming up w/ crazy art concoctions like a mad artist. :)
I must say Jeri's tuts are da-bizaum.
http://www.motorsportsillustrated.com/store144F.html
I have learned so much about rendering w/ AI. I mean I never thought I could ever work in a single layer or learn cool trix to help make rendering faster. Many thanks to her and Lemorris for helping this young buckaroo out. She is so generous to share her knowledge.
Here is my vector line art for Jeri style rendering.
I got so exited I wanted to post the progress. I will start in on the coloring this week.
Da--ang yo I fattened those rims and wrapped them in Yokohama A048 rubber.
The rims are based on Steeda style wheels. I need to go back and reduce the tread size stroke out back; it is out of scale w/ the front tire.
http://www.saenzartworks.com/art/cobra_1024x768_ruff_3_sm.jpg
Any thoughts and critiques are welcomed
Thx for checking it out.
Blip
03-27-2005, 09:16 PM
Nice work.
I've also got both tutorials--applying the tricks to Expression 3 program so it's not a direct swap, but much works the same. They're great!
Thanks to Jeri (and Lemorris for pointing the way).
I've also got both tutorials--applying the tricks to Expression 3 program so it's not a direct swap, but much works the same. They're great!
Thanks to Jeri (and Lemorris for pointing the way).
stuffbyalex
03-27-2005, 10:17 PM
looks good Al. the background is sweet.
Alex
Alex
Ran
03-28-2005, 05:40 AM
Wow, that looks exellent! The only thing I think that might be good to change is the colors of the cobra badge. Good luck on the coloring! It should turn out smashing.
asaenz
03-29-2005, 07:58 AM
Thx Ran, Alex, and Blip
Now for the hard part coloring this cobra
The emblem is just something I put in the work. It may not even be there in the end or I may draw it a little differently. Yup the colors don't look right.
al
Now for the hard part coloring this cobra
The emblem is just something I put in the work. It may not even be there in the end or I may draw it a little differently. Yup the colors don't look right.
al
Blip
03-29-2005, 01:55 PM
Good luck with the coloring, that's were
I'm struggling a little trying to figure out the channel stuff.
Like the background and your reflection guidelines.
I'm struggling a little trying to figure out the channel stuff.
Like the background and your reflection guidelines.
want a supra
03-29-2005, 02:05 PM
Awsom, very nice.
lemorris
03-29-2005, 05:59 PM
Looks good Al.
Color in channels using your combined line layers as a selection cheannel and it will be cake for you.
One of the coolest parts about rendering Jeri-style is that you can easily change channel colors and move selections from one channel to another.
It'll be easy for you.
-Lemorris
Color in channels using your combined line layers as a selection cheannel and it will be cake for you.
One of the coolest parts about rendering Jeri-style is that you can easily change channel colors and move selections from one channel to another.
It'll be easy for you.
-Lemorris
Automotive Network, Inc., Copyright ©2025