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-Slingray progress!-


Mshkttck
07-23-2004, 11:56 AM
The mighty slingray;
Sorry about the quality. I'll scan it soon.
PLEASE GIVE FEEDBACK!!

http://pichold.com/tmp/24_7_hzoom.jpeg

http://pichold.com/tmp/slingray1.jpg

http://pichold.com/tmp/slingray3.jpg

stuffbyalex
07-23-2004, 01:27 PM
looks pretty good! Work on the shading a bit.(more blending, darker tones). Narrow up the front- if you look at the reference, it's not much wider than the windshield. Also, the passenger side of the front should slant more upwards (to the same angle as the windshield).

I could give more crit if you posted better quality pics... sorry.
... and is this a real car or a chop?

Mshkttck
07-23-2004, 01:30 PM
This is a real car from the TV show Monster Garage. I edited my post with a new pic. See above.

Mshkttck
07-23-2004, 02:41 PM
I fixed the front and did the stacks

http://pichold.com/tmp/im000331.jpg

Ra_15
07-23-2004, 02:57 PM
Looks better, you should darken the shading in places though.

Mshkttck
07-23-2004, 03:16 PM
scanned in;
http://pichold.com/tmp/slingrayz.jpg

GAMsALeh
07-23-2004, 03:27 PM
Looks great so far! Try smoothing it out with tissue or something... I'll be back for an update ;) .

:)

bonzelite
07-24-2004, 12:53 AM
is good.

but entire roofline is incorrect. the a-pillar is drawn slanting too far rearward. and the c-pillar area, the very rear of the roof with the rear glass, is not drawn slanting enough forwards. and entire driver's door glass region is drawn too long.

rear doorline falls too short. far too short. you need to draw the door longer, in other words. in the pic the doorline touches the front fender well and goes up into the c-pillar a bit. yours does not do this.

you are short-cutting to rendering and not paying attention to the foundatioin lines enough. you can render the car well, only to have it be incorrect overall. take a breather.

step back and leave the drawing alone for about a day or two. come back and compare it to the picture again. you will see lots of your own oversights instantly. i can see them immediately because i'm not close to the drawing as you are.

Zwofurti
07-24-2004, 06:01 AM
the car is twisted in the front..

Mshkttck
07-24-2004, 02:36 PM
is good.

but entire roofline is incorrect. the a-pillar is drawn slanting too far rearward. and the c-pillar area, the very rear of the roof with the rear glass, is not drawn slanting enough forwards. and entire driver's door glass region is drawn too long.

rear doorline falls too short. far too short. you need to draw the door longer, in other words. in the pic the doorline touches the front fender well and goes up into the c-pillar a bit. yours does not do this.

you are short-cutting to rendering and not paying attention to the foundatioin lines enough. you can render the car well, only to have it be incorrect overall. take a breather.

step back and leave the drawing alone for about a day or two. come back and compare it to the picture again. you will see lots of your own oversights instantly. i can see them immediately because i'm not close to the drawing as you are.
Thanks. I checked some other pictures and I found that You were right, the door line is farther back and I was looking at a different line in the body. I have also fixed the A & C pillars, however, the door/glass region was not too long, but in fact, too short (hightwise). I agree that the proportions need more time. I currently make drafts of the proportons before I do the final, but is there a more efficient way? Again, thanks for the crits.

Mshkttck
07-24-2004, 02:53 PM
Please crit. I know that the rear rim is warp-ish. I'm fixing that.

I will make a backround very soon. Any suggestions?

http://pichold.com/tmp/slingray.jpg

GAMsALeh
07-24-2004, 03:02 PM
Very nice! But it lloks like it's slanting backwards. A way to fix this is by making the front ellipses verticle and the back one slanting to the front a little like it shows on the ref. Fix that and it'll look really nice.

:)

Mshkttck
07-24-2004, 03:14 PM
Very nice! But it lloks like it's slanting backwards. A way to fix this is by making the front ellipses verticle and the back one slanting to the front a little like it shows on the ref. Fix that and it'll look really nice.

:)

Thanks. Do you have any suggestions for a backround? Maybe a bunch of muddy Jeeps and SUVs surrounding it like in the show? Maybe Jesse James standing by it? A bunch of chains holding the 'Monster' back? The shop?

bonzelite
07-24-2004, 08:30 PM
more efficient way is to trace it.

more effective way ultimately is to learn perspective and eyeball all proportions -harder and slower but more rewarding. and it will make you faster, ulitmately --a paradox.

Zwofurti
07-25-2004, 06:49 AM
the car is leaning=)

one tip to make good drawings and get all the proportions right is to print out a pic of the car u gonna draw, then u draw it that size that its printed in r maybe twice as big, so u can measure stuff like the wheelbase, the size of the wheels and stuff like that, i use to do lika that when i get problems getting something look realistic, if thecar is leaning it doesnt really lokk realistic..

Mshkttck
07-25-2004, 10:04 AM
here;
http://img41.exs.cx/img41/8070/IM000334.jpg

Jeep_Rubicon
07-26-2004, 03:11 PM
i like it

Mshkttck
07-30-2004, 07:24 PM
fixed the proportions;
sorry about the blurriness

http://img42.exs.cx/img42/3710/IM000338slingray3.jpg

Mshkttck
07-31-2004, 09:23 AM
Does ANYONE have any backround Ideas??

bonzelite
07-31-2004, 12:53 PM
msh, think, dude.

what environment is the mud-racing vette in on monster garage? this isn't that hard.

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