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Color render


you
06-18-2004, 11:30 PM
Its another concept. I used color pencils.

It looks about half as grainy on the paper itself.

im trying to learn to do reflections and stuff in color. I dunno, here it is. some feedback would be nice..

http://files.automotiveforums.com/gallery/watermark.php?file=/503/186128conceptrender-med.jpg

lemorris
06-18-2004, 11:37 PM
I like it.

Relections can have color too. Some yellow on the high side, and some navy added into the deepest areas of the red might look hot.

I love textured paper. It can add character where hot press can't.

Have you ever been to http://www.wetcanvas.com ?

Lots of stuff to look at and read. Tips are hidden, but useful.

My wife is canvasjockey

you
06-18-2004, 11:42 PM
My wife is canvasjockey

lol,

Yea thanks, im still trying to add more color to it like you said to make more happening and bolder.

You always have a cool site up your sleeve dont you.

lemorris
06-18-2004, 11:43 PM
My sleeves are full of sh....er ummm...sites

you
06-18-2004, 11:50 PM
My sleeves are full of sh....er ummm...sites

Wow, you sound kind of Mysterious ..

Anyway i think ill post am update later..

maybe with a little background too

tokes99
06-19-2004, 01:14 AM
great job on the wheels, the car look a bit long though. The application of the color is pretty on point, but it could probably be a bit smoother.

Noiice!

you
06-19-2004, 01:21 AM
Hey thanks, im working on shading/coloring alot, so im getting better at blending and smoothing it out and everything.

castback
06-19-2004, 03:54 AM
looks good dude.

i would have put in the extra detail under the rear bumper and not left it just black. no big deal though

Ra_15
06-19-2004, 06:53 AM
I like the rims! They're well proportioned. Im not sure about the way the windscreen seems to end right at the end of the car though.

AnsisK
06-21-2004, 10:02 AM
Nice technique, although your design is very weak. There are a couple faults, like the bottom window sill is rather undesirable. You should also add a roofline. Some other things; the tires shoudn't protrude from the body, the face of the wheel should be relatively flush with body. The car should only have 1 b-pillar. A second one (in the front) is rare, and mostly there for structure. If that's the case, it is window-tinted (check the C on the USDM 240SX fastback). Like I've said before, design doesn't have to be good, as long as the technique is there, which you're building good. Just some minor reflection details: you tried to portray the wheels being concave, therefore the blue bit (reflecting the sky) should be on the bottom, not top. Maybe make the window reflections darker and less cluttered? Try to add more contrast in general to the deepest areas of reflection. I know this is hard with colour pencils, that's why I personally avoid them :D. This is almost all personal choice, but I'd say avoid Prismas and other coloured pencils for solid-body work like this. It just doesn't fit. But, that is all me, if you like it, go with it.

you
06-21-2004, 11:16 AM
you tried to portray the wheels being concave, therefore the blue bit (reflecting the sky) should be on the bottom, not top.

Wow, i never thought about that...

you
06-21-2004, 12:41 PM
Heres an update
http://files.automotiveforums.com/gallery/watermark.php?file=/503/186128colorrender2-med.jpg

AnsisK
06-21-2004, 05:13 PM
Looking better. Just a little thing you can add next time around: Choose a light source. Instead of getting caught up too much on shading on the surface of the car (with the source), let the undershadow of the car accurately portray this light source on the ground.
Nice contrast.
This goes for all aspects that are trying to reflect. I'll start with the wheels. The wheels you have are chrome. Chrome is very mirror-like, therefore, your reflections should have a LOT of contrast and the edges of the reflections should be sharp, not coloured-pencil rough. Next, windows. Side windows are nearly flat. That means a rolling reflection is ruled out. Maybe slighty tilt them up (or down) near the edges, but barely at all. You got the general idea with reflections on the sheet metal, but some spots are a bit iffy. Here's what I suggest:

Draw the line drawing of your car. Now, take the chosen colour and select a darker tone. Draw in the horizon line, nice and dark. On more rounder-bodied cars, the line is lower while slab-sided cars have a higher up horizon line. You can see this on an Elise below. Notice around the front edge it is super dark. People may say that's only the shading. Well, keep in mind shading IS reflections (downwards facing objects are darker, they are looking at the dark ground, reverse the effect for upwards facing surfaces). Alright, now slowly fill in the area under the horizon line, so the darkest areas are nearer to the horizon, and lower down, the shading is lighter. Don't get too bright though. Most cars side skirts are facing downwards, completing the side of the car. Then, like you did, make it quickly get darker. The side reflections done, your car should look pretty good, yet still somehow unfinished. Next you fill in the pieces where the car's surface has no reflections at all. These areas should be the exact colour of your desired paint. This is clearly shown on the trunk-lid of this Elise (hood). It gradually gets thinner, see? That step is sort of easy. Next the parts facing upwards the most, they should be completely white (this Lotus has them on top of its wheels and around the roofline). The whole time, keep in mind of your car's parts and surfaces, what each one reflects.

http://www.bassteam.de/data/gallery/lotus-elise.jpg

That sums up reflections (sort of). If you see something odd that was/wasn't described in my lil' tut., then fill it in! Don't hesitate to go your own way, I'm just dictating how I draw.

Afrofent
06-21-2004, 05:26 PM
Look's really good, I like the wheels.

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