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Sketch Concept


Ra_15
05-25-2004, 04:34 PM
Did this about 10 mins ago. Just basically entirely drawn using bonzelite's sholder movement technique (even the signature). This gives much smoother lines, and makes drawing concepts easier (as I found out).

Looks grainy because of my scanner.

Here it is:

http://files.automotiveforums.com/gallery/watermark.php?file=/503/118193Sketch_Concept.jpg

lostprophets
05-25-2004, 04:37 PM
that's cool..... it does look awfully grainy though.... i hate scanners

Ra_15
05-25-2004, 04:40 PM
I think I scanned it with completely the wrong settings. O-well.

Criticising my own drawing, the grill looks a bit iffy.

lostprophets
05-25-2004, 04:42 PM
yeah i was thinkin that but alfa romeo made a car with the same grill design i'd add a hood line though i just noticed you have huge wheels on that small car like 22's or 23's

Ra_15
05-25-2004, 04:45 PM
Good idea. I suppose the wheels are a tad to big... what the hell :D What colour should I paint it? If its an alfa then red might be the best. Dunno, what do you think?

lostprophets
05-25-2004, 04:51 PM
yeah red or silver.... get a lot of reflections though.... make it glossy

Ra_15
05-25-2004, 04:55 PM
Yeah, red or silver. I might try silver, never done that colour before, (I think red and yellow are the only colours I have done :)).

I was thinking of doing it like one of these concepts:

http://www.cardesignnews.com/portfolios/cdn_pf_page.php?portfolioID=121&status=1&x=20&y=5&orderBy=rating&imageTotal=119&imageNum=1

These were done be a design !amateur! ?? Professional more like!

mike@af
05-25-2004, 04:56 PM
Looks like the Infiniti SUV...I have no idea what its called, I hate SUV's.

Ra_15
05-25-2004, 05:00 PM
Must hate my design then :( :crying:

mike@af
05-25-2004, 05:41 PM
Must hate my design then :( :crying:

Not at all. Loojks great, except for the four spoke rims. IMO they are ugly.

I just sketched out a custom Prowler concept. Hot Rod style. Soon we may need a sub forum for conceptual designs :lol:.

HighOctaneNOSUser
05-25-2004, 05:47 PM
That is actually not a bad idea... http://smileys.smileycentral.com/cat/13/13_1_208.gif (http://www.smileycentral.com/?partner=ZSzeb001)on the great idea

AnsisK
05-25-2004, 07:16 PM
Okay man, here I go. Before I take a look at your drawing, there are a couple things a gotta say about that CDN 'folio you showed. The guy certainly is amateur. There are some mistakes. BUT! Where he got you, successfully, is the presentation. It's all hardcore PS. Maybe those last two drawings are good quality pencil renderings. If you ask me, it's an electrical overdose. Those same effects done by marker? That would look sick. Lemme show you some design professionals:

http://www.cardesignnews.com/directory/designers.html

Those guys are pro. :D

Alright, here I go with your design. When you start your drawing, and you see hwere your your general car shape is going, draw in a centre line. At that kind of dog 3/4 perspective, it is good to have the centre line far off to the left. This way, it is almost impossible to have the middle of the car off, if it is too far, then you will simply have a bent perspective (bubble lens-style), which is cool. Right now, the centre line is waaay too close. With the round shape of the nose, the centre line should, yet again, be far off to the left. That means you should have the grille to the left, and more important, you should have the headlights and those aditional foglights invisible (on the opposite side of the car). At first, this will look odd, but once you get into shading (which I know you can do), you will see a great improvement, the shape will be very pronounced and obvious.
The cart should be wide. A thing with car design, the early sketches are not very realistic. That means they really bend perspective and proportions. It is called Excitement vs. Reality. What you want is your design exec. to chose that design, you want to show it off. when it hits the streets, you want people to love it. Perspective is bubbled, the car seems a bit bent. For proportions, use of huuuuge wheels and wide track are used. You see the wheel sizes big until they finally get to the showroom. Every new hatchback at Detroit/Tokyo/Geneva has huge 17in wheels. No chance you'll see those on the production run. That is because you are creating excitement. You have that, but it is kinda overdoing it. Kids like you and me loooove big wheels/thin tyres. That is what I see here. you have nice big tires, but they are just too damned big for the car. Now it looks as if (mathematically, with calculations) your wheels are a good 30 in. Makes the wheel wells smaller, but keep us interested by filling the wheel wells. You should also see a uniform amount of black around the wheel, in the wheel well. Another thing, make your design, especially the cabin, wiiiiiider. The cabin now is kind narrow, a one seater. Pull the roof line way forward. Also, while using the excitement factor, you HAVE to keep the basic dimensions of cars. Right now, your wheelbase is very very short.
I've een your photo-realism drawings, those are a good springboard. Take your pencil, stand above your drawing. Draw from your shoulder, keep loose. Take a look at one of your photorealistic drawings, take it next to your new sheet of paper (big sheet, you want your papaer sizes in the teens). Design a similarly shaped vehicle, from the same perspective. You will use that old car's perspectives/simensions in your new design. That way, you'll be on track. Don't spend too much time on one drawing, keep loose. These are idealistic sketches, keep loose. Don't, under any circumstance, feel rushed. Nobody (yet) is forcing you to go quickly. If you feel your design is going nowhere, go on to the next. Just keep going. Another thing, you don't have to show us every drawing of yours. If I did, this place would be flooded with hundreds of idealistic skethces. Also, keep away from colouring in PS for now. Right now focus on drawing good perspectives/proportions. Just when you feel you've improved a bit, and you feel you're not sure where to go from next, show us then. I will be ready to show you what to do in the near future. Another hint, this goes for any type of drawing. Take the paper, reverse it and look through the back into a light. It is a hwole new thing, you will see a lot of places to improve.
Just remember, keep losose. Keep sketching, I'm waiting for your next drawings. Good luck!

HighOctaneNOSUser
05-25-2004, 08:18 PM
wow, how long does it take you to make one posT? http://smileys.smileycentral.com/cat/23/23_17_3.gif (http://www.smileycentral.com/?partner=ZSzeb001) http://smileys.smileycentral.com/cat/23/23_11_25.gif (http://www.smileycentral.com/?partner=ZSzeb001) http://smileys.smileycentral.com/cat/23/23_2_24.gif (http://www.smileycentral.com/?partner=ZSzeb001) http://smileys.smileycentral.com/cat/23/23_11_35.gif (http://www.smileycentral.com/?partner=ZSzeb001) http://smileys.smileycentral.com/cat/10_1_17.gif (http://www.smileycentral.com/?partner=ZSzeb001) I'm sorry, but i got carried away with the smilies. I'll stop...

AnsisK
05-25-2004, 09:30 PM
Hey man, I'm just trying to help.

mike@af
05-25-2004, 11:35 PM
Hey man, I'm just trying to help.

Well we dont need you to write a damn novel do we? :grinno:

bonzelite
05-26-2004, 02:26 AM
AnsisK, in all due respect, let the guy get out what he needs to get out. your post is chock full of genius points -stuff that i live by. but i think it may alienate him at this point. it is more in the way you put the info to him. it was a bit condescending. if he wants to post every damn drawing he has, then let him.

ra, or russ, or ross, ra_15, the wheels are a bit "horsey," but your freehand elipses are pretty damn good!!! it is more in the crooked angles of the spokes that i have problem with. bring the pairs of spokes closer to fully bring home what i think you were going for.

Ra_15
05-26-2004, 03:51 AM
OK thanks to you all for that advice! (took hours to read it lol). I think you made some good points AnsisK. I shall make the car wider and put the center line more to the left. I'll make the rims smaller.

I think I might change the grill design as it makes the car look a bit ugly IMHO.

By the way AnsisK, could you show me your best 3D concept because I believe I've only seen 2D from you.

And bonzelite, I'll try fixing the spokes.

Keep the advice coming in!

_______________

Ross.

Ra_15
05-26-2004, 05:31 AM
Here's the update. I tried to do most of the things you all said.

Any more mistakes?

http://files.automotiveforums.com/gallery/watermark.php?file=/503/118193Sketch_Concept2-med.jpg

Thanks,

Ross.

AnsisK
05-26-2004, 08:33 AM
You can find some of my stuff on the CDN folio I have set up:

www.cardesignnews.com/portfolios/ansisk

Other that that, I have an MSN Groups account:

http://groups.msn.com/akautostils/shoebox.msnw

See the iTruck? That one has my best perspective, has some other details (ground clearance) and some shading diffictulties. That one seems to stand out, perspective-wise.

I've got a lot more sketches, but like I said, I don't like to pour it all onto the internet. If you want, I can show you some more specific stuff, or if I don't have what you want, I can tailor a drawing to demonstrate my points.

I feel my help isn't being that well accepted by others, so I'll tone it down.

For now, you're drawing improved, it is looking a lot better. When I meant to size down the wheels, I was suggesting the entire wheel wells. Oh well, still looks flashy. Next time, make the wheel well start lower on the car's body. Another good thing that you started with is the ground clearence. Most newbies really don't like ground clearence, they leave the car sitting on the floor, but yours is very decent.
I'm sure you've heard the "rule of thumb" for car dimensions,in respect to wheel sizes. You should be able to fit three or four wheel widths between both real wheels. And with height, it should be at least twice as tall as the wheels height. Keep that in mind next time you draw.

AnsisK
05-26-2004, 08:39 AM
Well we dont need you to write a damn novel do we? :grinno:

I might get int o a bit of trouble with this but I'll say the truth.

On these boards, we mostly don't see very many pointers, that will help the guy a lot. All I see is the oo's and aah's, the occassional pointer. I'm just trying to help the guy, point him in the right direction. I also know a fair bit about guys (like me and Ra) getting into auto design. Where to go, where to start. I have been taught by guys taking Trans Design, who did EXACTLY what I'm doing with Ra. Like I said, I'm just trying to help. And if a couple hundred words seems like a novel to you, don't read it! It wasn't for you to read in the first place!

Listen man, the only reason I come to these forums is to help people out the best I can. I'm maybe not the best at it, but I try. If you guys don't want me to give a guy a hand, I'll leave, it's easier for me to do that than get sh!t like this. I can look at artwork elsewhere. Thanks.

Ra_15
05-26-2004, 09:01 AM
Thanks. Call me ross by the way.

Your tips were very helpful, like you said if others think its too long they don't have to read it.

Your designs look good. LOL I like "BMW 7 Series replacement. A More subtle design."

Im thinking of getting Paint Shop Pro, and use that, because some of the results look stunning, and you don't have to buy all the drawing equipment.

mike@af
05-26-2004, 11:26 AM
I might get int o a bit of trouble with this but I'll say the truth.

On these boards, we mostly don't see very many pointers, that will help the guy a lot. All I see is the oo's and aah's, the occassional pointer. I'm just trying to help the guy, point him in the right direction. I also know a fair bit about guys (like me and Ra) getting into auto design. Where to go, where to start. I have been taught by guys taking Trans Design, who did EXACTLY what I'm doing with Ra. Like I said, I'm just trying to help. And if a couple hundred words seems like a novel to you, don't read it! It wasn't for you to read in the first place!

Listen man, the only reason I come to these forums is to help people out the best I can. I'm maybe not the best at it, but I try. If you guys don't want me to give a guy a hand, I'll leave, it's easier for me to do that than get sh!t like this. I can look at artwork elsewhere. Thanks.

I was just joking around about the novel thing. I respect you as an artist. :sorry:

Ra_15
05-26-2004, 01:44 PM
Was it you before who upset someone because they didn't realise it was a joke?

Just remember to put *J/K* or something like that.

you
05-26-2004, 01:54 PM
Everybody is so touchy...

you
05-26-2004, 01:56 PM
Its kind of cool to see something kinda like a two door SUV.

bonzelite
05-26-2004, 02:14 PM
Everybody is so touchy...

we're all "sensitive" artists :iceslolan

Ra_15
05-26-2004, 02:20 PM
SENSITIVE!!! How dare you! WE ARE NOT SENSITIVE!!! YOU INSULTING PERSON!!! :D*Joke*:D lol, some of us are sensitive I suppose. (not me :))

bonzelite
05-26-2004, 02:20 PM
You can find some of my stuff on the CDN folio I have set up:
www.cardesignnews.com/portfolios/ansisk
I'm sure you've heard the "rule of thumb" for car dimensions,in respect to wheel sizes. You should be able to fit three or four wheel widths between both real wheels. And with height, it should be at least twice as tall as the wheels height. Keep that in mind next time you draw.

i saw your stuff. is nice.

about rule of thumb. do you mean that you should fit 3 or 4 wheel widths between the front and rear tire as seen in profile?

and with height, do you mean the top of the roof should be two more wheels high than the top of the wheel wells or one more?
http://files.automotiveforums.com/gallery/watermark.php?file=/503/55975lowrez_proportions_1.jpg

Ra_15
05-26-2004, 02:25 PM
One more wheel height i think, lol my car would be a skyskraper with a height of three wheels!

The thumb rule I'm a bit hazy with. What if you draw a car nearly head on, then surley the width is going to be much smaller than a side on car. I think AnsisK must mean side on views. I dunno, probably got it all wrong... AnsisK can explain.

AnsisK
05-26-2004, 05:49 PM
I meant on side views. It can also be used on 3/4 views though, but you will ony eyeball it. If you use the front wheel, then the distance will be greater (thanks to the way the car gets smaller towards the vanishing point). If you use the back wheel, it will be shorter for the smae reason. For height, it works, but again, there are exceptions, like the slope of the side of the cabin.

bonzelite
05-26-2004, 06:05 PM
I meant on side views. It can also be used on 3/4 views though, but you will ony eyeball it. If you use the front wheel, then the distance will be greater (thanks to the way the car gets smaller towards the vanishing point). If you use the back wheel, it will be shorter for the smae reason. For height, it works, but again, there are exceptions, like the slope of the side of the cabin.

so on the yellow paper, i sketched proportions. is the bottom sketch correct, per your rule of thumb?

AnsisK
05-26-2004, 06:18 PM
Yes, but since it is very quickly drawn, there are still other major problems in the shape of the car.

I'm presuming the silhouette of the car, around the circles, is just to give me something to see, car-wise?

Proportions don't just stop at wheelbase, height and other basic dimensions, there are a lot of things to look out for in car design.

bonzelite
05-26-2004, 07:16 PM
Yes, but since it is very quickly drawn, there are still other major problems in the shape of the car.

I'm presuming the silhouette of the car, around the circles, is just to give me something to see, car-wise?

Proportions don't just stop at wheelbase, height and other basic dimensions, there are a lot of things to look out for in car design.

so the bottom idea is correct. ok. neat rule.

yes, of course, the proportions in the yellow sketches are wrong. it is just a quick sketch to give you something to see, ie, wheel ratios. i did not care what the car looked like. is just a diagram for demonstration.

:)

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