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GAMsALeh
05-10-2004, 05:00 PM
This is a design i started, can i have critz on it's good/bad points and if i should sketch render in marker/chalk etc...

http://files.automotiveforums.com/gallery/watermark.php?file=500/150213Design_outline.jpg

Thanks.

:)

lostprophets
05-10-2004, 05:06 PM
looks like a demented RX-8 thing...... i like it

5uPrA RyDa
05-10-2004, 05:11 PM
i like it i agree it does look like a rx8 but it looks nice your front light is too little in my eyes but its urs it good i like it :)

snowman2005
05-10-2004, 05:42 PM
make the front longer and bring the left side down

GAMsALeh
05-10-2004, 06:37 PM
Thanks for the tips, i'll probably colour it with markers and chalk for tomorrow, but for now i need to make sure i'm satified with the design.

keep the comments coming!

:)

mike@af
05-10-2004, 06:37 PM
Looks like a really sweet design so far. Looks fast, will it be MR?

GAMsALeh
05-10-2004, 06:44 PM
Yeah, looks like it will be an MR. i'll choose when i'm finished :D . I'm pleased u like it.

:)

AnsisK
05-10-2004, 08:23 PM
Hmm. I've seen you around on CDN?

I have a suggestion, and I hope you don't take it offensively. Here it goes. Put down the markers/pastels man... You first have to work on proportions and perspective. That is really key... Before worrying about colours, you HAVE to get perspective and proportions, which you still have troubles with. Right now, your car has no suspension travel, the wheels appear to be 30". The seating area/cabin also seems a bit too narrow. The perspective on the nose of the car is also off. You shouldn't see the oppostie side headlights at all. the are a couple of other mistakes along the way. You should really investigate a perspective tutorial, how to set up a sketch with horizon and axle lines, vanishing points etc. You need to put down the markers for now. That is for sure.

KustmAce
05-10-2004, 08:34 PM
Hmm. I've seen you around on CDN?

I have a suggestion, and I hope you don't take it offensively. Here it goes. Put down the markers/pastels man... You first have to work on proportions and perspective. That is really key... Before worrying about colours, you HAVE to get perspective and proportions, which you still have troubles with. Right now, your car has no suspension travel, the wheels appear to be 30". The seating area/cabin also seems a bit too narrow. The perspective on the nose of the car is also off. You shouldn't see the oppostie side headlights at all. the are a couple of other mistakes along the way. You should really investigate a perspective tutorial, how to set up a sketch with horizon and axle lines, vanishing points etc. You need to put down the markers for now. That is for sure.

Ahem...May I?

I believe that his design is not meant to be high-realism. Rather, it is supposed to be more of a conceptual design. Notice that there are several things that could not be done if it were a driveable vehicle. For example, no door.

Now that Ive gotten that out of the way, I can give you my opinion. I think that its very cool. Definately. However, there are two things bothering me. Firstly, the front end. The part of the hood where it wraps around the windshield is a spot to high. The line above the driver side rear well is also significantly off. The headlights, howver, I think are the most urgent problem. The driver side headlight is smaller than the other one. Problem. Move the driver side headlight up, and make it bigger. Problem solved.

Very nicely done though, keep us updated! :thumbsup:

lemorris
05-10-2004, 08:51 PM
If you make the car orange and put a rebel flag on the top you don't need doors.

YEEEEE-HAAAAA!!

AnsisK has a few good points as does KustmAce.

Here's a pic from http://www.georgetrosley.com I realize it is a cartoon but using a box to figure proportions is common no matter what type of auto you are illustrating. Thom Taylor, Dennis Krist, Don Edwards...they all do it.

http://www.georgetrosley.com/ht/catb1.JPG

http://www.georgetrosley.com/ht/catb2.JPG

If you get a good box down you can carve your car out of the shape. It will help with other angles as well.

AirAllen01
05-10-2004, 08:55 PM
a few things. As AnsisK said, the perspective of the drawing is a bit off. Also, the driver side front fender looks like it dips while the passenger side front fender looks like it doesn't. As the others said, the headlights...they've said enough. On the cab, it looks as though it's got a little too much lean to it. Altogether though, for a design it's a pretty sweet design.

GAMsALeh
05-10-2004, 09:12 PM
Come as to look at it, yeah the perspective is a lil off, i must have let the flowing lines get the better of me. Anyways, this was never meant to be a serious design as KustmAce pointed out, it was more to do with just having fun and experimenting with new shapes and giving the viewer an idea on how it would look, don't get me wrong, a design with correct perspective is a lot more attractive. Once again thanks for the tips, i will be concentrating more on perspective and proportion in my design for the future.

thanks again :)

AnsisK
05-11-2004, 04:18 PM
[QUOTE=KustmAce]Ahem...May I?

I believe that his design is not meant to be high-realism. Rather, it is supposed to be more of a conceptual design. Notice that there are several things that could not be done if it were a driveable vehicle. For example, no door.
QUOTE]

Not to start a flame war, but I know what he's trying to do... I have been doing what he is trying for a while, and I have seen his progression on another, design specific, forum. I have done a lot of idealistic stuff such as this, over a while. I learned the EXACT same way as I am trying to teach him. I had a M-Benz concept going, proportions all off. Along came a HELPFUL person that turned me around, and back to the roots of actual idealistic design sketching. I was not picking at GAM's actual technicalities like door handles etc, I was just pointing it out that you should have persp/prop. before dooing anything else. There is a part of the design brief that is the impression factor. This is factor involves realism vs. bending the rules of proportions/perspective. A Bubble lens really has this effect, skewing perspective. Looks good, but if you want the realism, you need a straight camera, and have everything the way you would be driving it with. The bending of proportions is used from these kinds of sketches all the way to Geneva or Tokyo. Ever notice the little hatchback concepts with 17 inch wheels? Yeh, hard to find on the showroom version. (Back onto topic, I've been rambling).

Well, Gam, I'm sure someone has told you to do this, but if not, here I go. When your at the stage you are at now, with the basic dark lines, take the paper backwards, and put it up to the light. You will instantly see 90% of the mistakes. The other 10% will disappear with practice. Like you yourself say, a great render will be ruined by bad perspective. No matter how good the rendering is, the car itself will look bad. The little tut. shown by lemorris is good, but there are others out there, better and more detailed for what you're trying. Check out the book "How to Design Cars like a Pro". It is amazing for anyone, from the beginer to the ACCD graduate. Well, maybe not the last one, but great for you and me. Good luck.

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