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Pro-E is pretty good, but its surfacing capabilities leave much to be desired. UG is the best I've seen for surfacing, although I've heard that Ideas (SDRC) is similar. Pro-E is great for engine design, and I've heard Ideas is too.
I haven't used Autocad since college (v11? v12?), and I REALLY didn't like it back then. I'm sure it's great for 2-d. The version I used last didn't have a solid modeling capability at all, it was strictly 2-d.
In my opinion, Pro-E, Ideas, and UG are by far the best for solid modeling. I've never used Ideas, but some of my ex-coworkers who had were always raving about it, and wishing they had it instead of UG. I prefer UG over Pro-E, but I've been using only Pro for about 2.5 years now, and it'd take me a while to get back into the UG thing.
When I worked in body design at a truck company, the way body panels and most other class-A surfaces were designed was as follows:
* A designer (artist type) would either sketch the part in Alias or model it in clay.
* If a clay part was made, the designer could either sketch it in Alias (small parts) or have it scanned in as a point cloud (most big parts, some small parts).
* If the part was sketched in Alias, an IGES file (or point cloud) could be exported, which could be imported into Unigraphics. If a clay model was scanned, the point cloud would be imported.
* Using UG, the engineer would create splines and then surfaces to approximate the shape of the point cloud, and use these surfaces to trim material from a solid primitive (or thicken the surfaces for a sheet metal part)
* the engineer would then "flesh out" the rest of the design for manufacturing, etc., make drawings, talk to suppliers, and so on.
It's pretty cool to see a full-size semi truck (ie sleeper cab) made out of clay.
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Come on fhqwhgads. I see you jockin' me. Tryin' to play like... you know me...
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