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Old 08-03-2005, 09:03 PM   #31
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Re: Re: Re: Racing Game Pre-Production: Need Your Advice, All!!!

Quote:
Originally Posted by Killing Moon
Well, I've though a lot about the free roaming aspect. I've decided to do it more along the lines of TXR, where you can drive around a highway and challenge opponents on the fly. One location will be a highway, within the daylight, night time and can lead to an open desert area. The second area can possibly be the Nur itself, as so many execute tests on the course and I can see challenges jumping off randomly.

I wanted to stray off from the "big open city" type thing, as it's too Grand Theft Auto-like and promotes laziness in game design. Sometimes, creating barriers causes barriers to be broken and people think out of the box. It's weird, but game design is very psychological (though most of the industry doesn't even realize this).
I'm taking a class on game design this next year. Should be interesting
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Old 08-03-2005, 09:19 PM   #32
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Re: Re: Re: Racing Game Pre-Production: Need Your Advice, All!!!

Quote:
Originally Posted by ec437
There, I changed your list a little. What should be different I put in bold on the side.

Also you should have:
1955 507
1975 3.0CSL
1974 2002tii
1974 2002 turbo
1980 M1
1987 M6 euro (or 635csi euro)
1988 Z1
1994 750i
2001 Z8

a GREAT place to go for advice on the interface for modifications would be the community forum at www.BMWe30.net. They will have excellent input.

I also think it would be cool if you had Alpina, Hartge, and Dinan models of the BMWs. But that would be overkill.

You also have one of all the generations of the M5. www.bmwworld.com if you want to read up.
Okay, for the models being changed from "i" to "is", are they the same models, i.e. E46? Just want to make sure.
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Old 08-04-2005, 01:47 AM   #33
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Re: Re: Re: Re: Racing Game Pre-Production: Need Your Advice, All!!!

Quote:
Originally Posted by Killing Moon
Okay, for the models being changed from "i" to "is", are they the same models, i.e. E46? Just want to make sure.
Yes. And if I didn't change the year also they are the same year. (the ones I did swap the year or model for are of the same body style, as in e30 or e36, but they are the most desireable cars from that same family.) "S" is just a sport package, usually including suspension, seats, steering wheel, body kit, limited slip differential and a few other things I may be forgetting. Mainly it improves handling, stability, and/or the driveability factor.
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Old 08-04-2005, 02:10 AM   #34
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Re: Re: Re: Re: Re: Racing Game Pre-Production: Need Your Advice, All!!!

Quote:
Originally Posted by ec437
Yes. And if I didn't change the year also they are the same year. (the ones I did swap the year or model for are of the same body style, as in e30 or e36, but they are the most desireable cars from that same family.) "S" is just a sport package, usually including suspension, seats, steering wheel, body kit, limited slip differential and a few other things I may be forgetting. Mainly it improves handling, stability, and/or the driveability factor.
Ah, okay then. I've already marked up the differences that you've suggested.

I've used the best concepts from some of the best titles available but a clean factor that's never been in any title had to be game design mechanics. Many things factored in from this, such as a character creation system, progressive music that cues according rivalry meets on the course, being able to design your racing outfits with a similar decal/vinyl design interface etc., etc.

Right now, the game is called codename: Project R.

1. Acura
2. Alfa Romeo
3. AMC
4. Aston Martin
5. Audi
6. B. Engineering
7. Bentley
8. Bertone
9. BMW
10. Bristol
11. Bugatti
12. Buick
13. Cadillac
14. Chevrolet
15. Chrysler
16. DC Design
17. Delfino
18. Detomaso
19. Dodge
20. Farboud
21. Ferrari
22. Ford
23. Hispano Suiza
24. Holden
25. Honda
26. Hyundai
27. Infiniti
28. Innotech
29. Italdesign
30. Jaguar
31. Jimenez
32. Jiotto
33. Joss
34. Koenigsegg
35. Lamborghini
36. Lincoln
37. Lotus
38. Maserati
39. Mazda
40. Mc Laren
41. Mercedes
42. Mercury
43. MG
44. Mini
45. Mitsubishi
46. Nissan
47. Noble
48. Oldsmobile
49. Opel
50. Pagani
51. Panoz
52. Plymouth
53. Pontiac
54. Porsche
55. Protomotors
56. Renault
57. Saab
58. Saleen
59. Saturn
60. Scion
61. Seat
62. Shelby
63. Škoda
64. Stealth
65. Subaru
66. Suzuki
67. Tommy Kaira
68. Toyota
69. Trident
70. TVR
71. Ultima Sports Ltd.
72. Volkswagen
73. Volvo


Like I mentioned, the game WILL be expensive, as it's the reason for being a way-off for development right now. As a result, there will be a great number of intertwined deals that can help us work with more expensive licenses. Plus, being able to use Unreal Engine 3.0 for a racing title is a first.

We will be using a strong downloadable content model, plus expansion updates (which is why having a harddrive out of the box is so important. Many people on my team have their fingers crossed for Sony to do the right thing in this category; PS3). So while we may have a ton of cars and courses available from the initial GDD, it may be somewhat unrealistic to think that we can fit them ALL on the first try. Hence why we have to fit the licenses FIRST and then all of the cars progressively once the ball gets rolling.
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Old 08-04-2005, 02:26 AM   #35
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

Quote:
Originally Posted by Rally Sport 92
One thing me and my friend were talking about on NFSU

No damage which sucked. So what you can do is this

Have a similar point system like NFS did but it gives you more money if you do it like PERFECT, no wall crashing/scraping, like 50 bucks deducted in the begenning of every race for new tires, then money deducted if you really mess up your car for paint/body damage.
We will have damage modeling, that's for sure; external and performace based. These are some of the components that can be worn out and or damaged within races:

Clutch
Transmission
General Engine wear (acceleration, top-end speed)
Forced induction (turbo charger, super charger)
Rollcage
Brakes
Suspension- shocks, springs

However, consider that not every license allows damage to their vehicles, so that also requires more "put out" on our part. But we're more than prepared for that, which is even noted within the GDD. While the game won't be on the level of say, Burnout 3/ Revenge, it will be along the lines of GTR, Colin McRae and or TOCA Race Driver 2/ 3. Only much more in-depth from a performance value.
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Old 08-04-2005, 02:35 AM   #36
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

So... will it be the new gran turismo? That's what I want to know. lol


Also be sure to include the Mercedes 190E. The AMG version of it would be excellent as well.
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Old 08-04-2005, 02:37 AM   #37
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Re: Re: Racing Game Pre-Production: Need Your Advice, All!!!

Quote:
Originally Posted by bluechevelle
In all of these newer games the muscle car is left out, or if it is in there it is very poorly done. Add some Chevelle's,Cuda's, Corvette's,Nova's, Roadrunner's,Charger's,Challenger's and anything else you can think of. Don't do what Need for Speed has done and focus mainly on the visual aspect. Add things so you can mess witht the internals of the motor. Do that and I will buy it no matter what the price.
Don't worry, man. We're way ahead of you:

Dodge-
1. ’96 Viper GTS
2. ’89 Viper RT/10 Concept
3. ’97 Copperhead Concept
4. ’99 Charger R/T Concept
5. ’02 Stratus Turbo Concept
6. ’03 Viper Competition Coupe
7. ’03 Viper SRT-10
8. ’03 Viper SRT-10 Carbon
9. ’04 “Hot Rod” Magnum
10. ’05 Magnum RT
11. ’06 Charger SRT-8
12. ’03 Neon SRT-4
13. ’03 SRT-4 Extreme Concept
14. ’04 Mopar Daytona Ram
15. ’04 Ram SRT-10
16. ’69 Dodge Charger R/T
17. ’98 Avenger
18. ’73 Challenger
19. ’76 Monaco
20. ’70 Coronet
21. 00’ Intrepid ES
22. ’88 Lancer
23. ’94 Spirit
24. ’04 Stratus
25. ’72 Demon
26. ’02 Dakota

Ford-
1. ’69 Mustang Mach 1
2. ’70 Mustang Boss 429
3. ’69 Mustang Boss 302
4. ’85 Ford RS200
5. ’87 Sierra RS500 Cosworth
6. ’92 Escort RS Cosworth
7. ’00 SVT Mustang Cobra R
8. ’05 Shelby Cobra GT500
9. ’05 Ford Sport Trac Adrenalin Concept
10. ’05 Mustang GT
11. ’05 Ford FPV F6 Typhoon
12. ’04 Mustang GT-R Concept
13. ’03 Visos Concept
14. ’03 Mustang Mach 1
15. ’02 SVT Focus
16. ’01 Ford Focus FR200
17. ’03 Falcon
18. ’76 Falcon
19. ’89 Falcon
20. ’66 Fairlane
21. ’77 Taunus
22. ’92 Tempo
23. ’96 Thunderbird
24. ’72 Maverick
25. ’92 Sierra
26. ’99 Laser
27. ’98 Puma
28. ’72 Gran Torino
29. ’07 SVT Sport Trac
30. ’93 Mustang Mach III Concept
31. ’04 SVT Lighting
32. ’02 Harley F-150

Chevrolet-
1. ’63 Corvette Z06
2. ’67 Camaro Z/28
3. ’69 Camaro ZL-1
4. ’70 Chevelle SS 454
5. ’87 Camaro IROC-Z
6. ’91 Corvette
7. ’99 Corvette C5-R
8. ’01 Corvette Tiger Shark Concept
9. ’02 Corvette Z06
10. ’06 Impala SS
11. ’05 Corvette Show & Go
12. ’04 Cobalt SS Supercharged Coupe Concept
13. ’04 Cobalt SS Supercharged Sedan Concept
14. ’01 Camaro Z28
15. ’95 Impala
16. ’05 Aveo Hatchback
17. ’05 Aveo Sedan
18. ’91 Corsica
19. ’06 Corvette Z06
20. ’06 Monte Carlo SS
21. ’05 C6-R
22. ’03 SSR
23. S-10
24. Silverado
25. ’69 Camaro Yenko
26. ’69 Nova Yenko
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Old 08-04-2005, 02:45 AM   #38
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Re: Re: Racing Game Pre-Production: Need Your Advice, All!!!

Quote:
Originally Posted by ec437
So... will it be the new gran turismo? That's what I want to know. lol


Also be sure to include the Mercedes 190E. The AMG version of it would be excellent as well.
LOL, oh it'll be going MUCH more farther than that. GT is good for test driving and car collecting, but little else. I love the game, don't get me wrong. But as a gearhead and a hardcore gamer, I'd be crazy to say that the title doesn't need to dramatically evolve already.

I already know that they'll be adding more "basic" additions to the next title, like online play and damage modeling. However, they still seem to be missing many components that gearheads have wanted for so long. Such as the engine, transmission, drivetrain (being able to turn a FWD car into a RWD car) swaps.

There's just TOO many little things that have to be factored in.

BTW: for the 190E, what's the last and best model for this body type/style?
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Old 08-04-2005, 02:53 AM   #39
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Re: Re: Re: Racing Game Pre-Production: Need Your Advice, All!!!

Quote:
Originally Posted by Killing Moon
BTW: for the 190E, what's the last and best model for this body type/style?
I don't know exactly, but I can find out by tomorrow. I'm not a real big mercedes guy, I just know that the original m3 was built specifically to dethrone the 190e in the german touring car races.
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Old 08-04-2005, 03:14 AM   #40
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Dodge Daytona / Plymouth Roadrunner Superbird.
Plymouth Baracuda (426)
Dodge Hemi Dart (426)
Ford Fairlane T-bolt
A/C / Shelby Cobra
'69 Corvette Stingray ZL1 427
AMC AMX/Javelin
Jensen Interceptor III
Sunbeam Tiger
The triumph squadron :P (TR1-8)


You gotta have them in there

Also Make sure that certain engine swaps can only go in certain cars (no W16's in say, a mini cooper)

And for the more graphically inclined people, the ability to directly import skins would be a plus, same with music.
If I could paint my car however I want, then I'd be a happy person

This game is sounding pretty nice
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Old 08-04-2005, 03:21 AM   #41
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I'm gonna suggest a mid-80's Thunderbird or Cougar. Sweet cars. A bit underpowered because of the early Ford fuel-injection technology, but they're lightweight machines. They're really overlooked in a lot of games.
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Old 08-04-2005, 03:23 AM   #42
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

Quote:
Originally Posted by GritMaster
Dodge Daytona / Plymouth Roadrunner Superbird.
Plymouth Baracuda (426)
Dodge Hemi Dart (426)
Ford Fairlane T-bolt
A/C / Shelby Cobra
'69 Corvette Stingray ZL1 427
AMC AMX/Javelin
Jensen Interceptor III
Sunbeam Tiger
The triumph squadron :P (TR1-8)


You gotta have them in there

Also Make sure that certain engine swaps can only go in certain cars (no W16's in say, a mini cooper)

And for the more graphically inclined people, the ability to directly import skins would be a plus, same with music.
If I could paint my car however I want, then I'd be a happy person

This game is sounding pretty nice
I remember in the original NFS:Underground, you were able to apply your decal/vinyl skin to another vehicle and also can do so in Juiced. I've added this feature as well, plus being able to share this skin with other members of your Team Listing for unification on the online/LAN courses (oop, did I just give something away?).
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Old 08-04-2005, 04:10 AM   #43
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

FREE ROAM CITY
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Old 08-04-2005, 07:51 AM   #44
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Re: Racing Game Pre-Production: Need Your Advice, All!!!

This sounds good. As for the Mercedes 190E: the best version is called 190E 2.5-16 Evolution II. Only 502 cars were made. It will be good to have M3 Sport Evolution, Opel Lotus Omega ( or Vauxhall Lotus Carlton ) and Lancia Thema 8.32 there too. And do not forget Group B rally cars from 1982-1986. Each car was also made as road version for homologation. If you need more info about those cars, I can help you. I am collecting car brochures and have some about them. I will also have very good books about them in few weeks.
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Old 08-04-2005, 08:50 AM   #45
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Re: Re: Racing Game Pre-Production: Need Your Advice, All!!!

Quote:
Originally Posted by DiabloFan
This sounds good. As for the Mercedes 190E: the best version is called 190E 2.5-16 Evolution II. Only 502 cars were made. It will be good to have M3 Sport Evolution, Opel Lotus Omega ( or Vauxhall Lotus Carlton ) and Lancia Thema 8.32 there too. And do not forget Group B rally cars from 1982-1986. Each car was also made as road version for homologation. If you need more info about those cars, I can help you. I am collecting car brochures and have some about them. I will also have very good books about them in few weeks.
Hey thanks, man!!

I was thinking about Rally vehicles, but that's really a very different dynamic physics engine altogether. Honestly, we wouldn't want to half-ass it as a feature that goes along with another complete game (right, Polyphony?).

However, mentioning that these cars were used for street use as well does help as many of them used very distinct bodykits/widebody kits.

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