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Graphic Manipulation Post and discuss different automotive art works- photoshopped, 3d graphics, and hand-drawn.
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Old 07-03-2003, 01:07 PM   #61
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And how exactly am I still insulting you??? Yeah- good one- no explaination as usual.....

And I never insinuated that sketching should be a work of art- although in essence, it is an art in itself. My point about that sketch is not just the quality of it, but the general design that's within it. I won't go into these, as you won't want to hear them...

I'm not going to bother emailing you- I've already said all I've wanted to say. And stop it with the Mitsubishi remarks- please!! It's just laughable. You're just making it up as you go along now....
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Old 07-04-2003, 12:27 AM   #62
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I'm not sure how I should reply considering I'm not interested in flame wars. I guess I'll just say it really doesn't matter (here) who is right and who is wrong (assuming it can be summarized like that).

I wasn’t making stuff up. I would think part of being a car designer would be having the ability/flexibility to port any styling to all types of vehicles and technologies. At least that is what I try to do (you’ll see a good example when my van project is complete[too many projects, not enough space on the clock]). I could be talking about a different type of designer than you may be talking about. I suppose that depends if your focus is on your sketch (or in rare cases the 3D model) compared to focusing on the entire product. The difference between creating lines in unrestricted space and having the ability to squeeze through or climb over obstacles, reaching the goal while properly recognizing your environment. If that doesn’t define a designer, it may be what separates the mediocre from the elite. From my perspective I’m not making stuff up, but merely fulfilling one of my basic self-imposed requirements. That’s just my view, what is your opinion about this?

If I ever decided to show my sketches I doubt you’d offer high praise, but you wouldn’t downgrade them as useless, pathetic, or horrific either.
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Old 07-04-2003, 09:49 PM   #63
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Just tossing this out again, incase it was overlooked in the flames. If it was overlooked because you prefer not to answer, thats understood.

Quote:
Originally posted by Gunman
I'm curious, and excuse me if this is too far off topic, but do you have actual clients? No need to name names, confidentiality is understood, I'm just curious if you already have clients, or if your intent with these designs is attract clients (similar to how B. Engineering went about it, but without producing a physical part). If you have clients in the auto industry, are they large corps., or small niche manufacturers?


On a side note, the headlights look low on the car in the video. Scale is hard to judge, but they look like they are under the legal limit. No biggie for concepts, but could be a downstream pain in the arse.
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Old 07-04-2003, 10:31 PM   #64
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Sorry about that dude. Didn't mean to ignore you. Just the stupid flamer. I still have no clue why he posted here or what his point was or how he was suppose to help me.

Actual Clients? Yes Past that I won't answer. I can / am willing to do work for any sort of client. Small clients have the advantage where I can design a car that is built for them specifically, and through various interview techniques, it is not hard to make something that is more appealing to them (not necessarily anyone else) than any other car. Larger Clients (with more cash) can get designs that would be highly appealing to whatever their focus group is. Generally the result would be much higher quality, as I would be constantly communicating with their engineers and others within the company. Of course existing designs that are on my site are as available as any custom design project.

I don't know about the headlights being too low except it'd be hard to make them much higher at all. I think I'd have to redesign the full curvature of that panel to match lights placed higher up. Something I could do if necessary, but if I was to make it fit a set of technical specifications, I'd want to do a lot at once.
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Old 07-09-2003, 12:39 AM   #65
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...

Sorry I but I have to say this one last time...

Yes there can be ugly sketches but at least make them something new! It's not 'art' if it's not yours. If it looks horrible to the eye, who cares? It's the idea! I'd like it better if your renders were awful but the designs are fresh and new! The van is nuthin new either, looks like a meld of some euro and american minivans, sorry to say.

Hopefully my last post on that note...
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Old 07-09-2003, 11:52 AM   #66
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And I again proved why I don't give my sketches much merit. They never convey the true idea. Take a look at...





Do any of you see the curves that make this look quite different from a viper? Probably not. I doubt many of you could recognsie the difference between my cut lines and my shape or implied lines. I sketch mostly for myself. So, without explanation, I dont expect any of my sketches to make sense. I wounldn't expect any of you to understand anything untill you see it in 3D.

I suppose that if I explained that the lines for the hood intake and the side intake were not very solid at all, and quite smoothly curved, more a form than a cut shape, then you would look at the sketch quite differently.
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Old 07-12-2003, 07:37 PM   #67
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ack! sorry I have to say this again

work on your sketching- once you have it down it's much better! 3D is mostly for once the design proposed is finished- maye a rough 3D model to 'present'.

as for that 'not being able to understand it' thing, why can we understand professional sketches? they practice so that they can convey their ideas well down onto paper, certain little things contribute to the 'mood' of the car- the angle, exagerration, etc. you need to shy away from making you sketches look like blueprints- stylize them more to show us the mood of your car- sporty, elegant, etc. for a sportier car, I would make it look eager to step in- a more sleek car would be a lower, smoother style. compare the first sketch to the last drawing. and so on and so forth.

besides, back to the originality thing- it looks like a cross between a ferarri f50 and, old spec viper, and the headlamps off an mgf.

try freeing up your lines a lot. not so sketchy- plus, don't use your eraser! try drawing without your arm and hand touching the paper... and try pen

here's sum of mine- the first two are rough sketches, the second two are nicer close-to renders. the supercar is hardly anything new, though. :P just one for my friend it got streched i just noticed....

btw- i'm new to this! i'm thirteen. if you want some people who really know their stuff, go back to those 'immature' people a cdn!
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Old 07-13-2003, 07:18 PM   #68
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Hmm... Should really resize that pic (and rotate it)- easily done in Photoshop. Change DPI first to 72 (screen resolution), then width to about 800 should suffice for most computers. I've taken the liberty to do it for you here......

[IMG]ftp://pcdan.myftp.org/reefer/New%20Folder/Viper01.jpg[/IMG]

I thought I might also add a few strokes of my own (hope you don't mind..)

[IMG]ftp://pcdan.myftp.org/reefer/New%20Folder/Viper02.jpg[/IMG]

So here's the mine on its own, without the underlay:

[IMG]ftp://pcdan.myftp.org/reefer/New%20Folder/Viper03.jpg[/IMG]

Something as simple as a quick line drawing (I've done mine on computer) will convey more ideas than hours of labouring on a computer....
Use my sketch as an underlay- print it out, and place it under a sheet of marker paper and sketch away your ideas on top.......
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Old 08-22-2003, 04:45 AM   #69
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Sorry, but I didnt realise you had replied. Could you post the pictures agian?
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Old 08-22-2003, 09:27 PM   #70
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Hate to tell ya' this but the pic's aren't showing up and non-clickable...
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Old 08-23-2003, 05:56 AM   #71
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Hey
Yup I cant see them or the site.......
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Old 08-27-2003, 03:29 AM   #72
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That pic's been up a while now....
It was hosted on my friend's FTP server which he's now shut down for good.....I'll have a look see to see where else I can post it
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