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Car Modeling Share your passion for car modeling here! Includes sub-forum for "in progress" and "completed" vehicles.
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Old 12-01-2004, 06:31 AM   #16
Dublinguy
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Re: Re: THE best scratchbuilding tool EVER

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Originally Posted by jay@af
Yeah, but....

It uses a "LASER"!!
sorry that actually made me laugh out loud in the office...Im getting some funny looks now.

I am one of the "rest" that Ray is talking about, I know nothing about engineering it does beg the question as Rallyraider stated is it really scratchbuild if it was feasible to use one of these machines, I dont believe it is.
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Old 12-01-2004, 10:06 AM   #17
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Re: THE best scratchbuilding tool EVER

At $10K, I think only Hiroboy can afford it....


RP'ing is still very limited. So far, it can only create things in plastic, and converting something from a plastic master to a metal part is very, very difficult. That is why it is used for 'Prototyping'.

One of the coolest things I've made with RPing is a 'solid' appearing object with a honeycomb structure inside, greatly reducing volume of material required.
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Old 12-01-2004, 09:00 PM   #18
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In the late ;80's, GM (and thier sub-contractors, i.e. Lotus) used a type of sheet paper based RP system, where in the printer cut a layer of paper and those were glued together (using the printer sheet's number reference) to create "solid body" masters for the Z-R1 32 valve engine...
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Old 12-01-2004, 09:36 PM   #19
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Re: Re: Re: THE best scratchbuilding tool EVER

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Originally Posted by GTmike400
Another version of rapid prototyping is like CNC printing. It starts at the bottom and sprays on a new layer plastic each pass, much like a printer except its a 3 axis, not two, and uses plastic as ink. Even though the parts are plastic/polystyrene/thylene/urethane/etc they are incredibly strong...and expensive.
Yes, this is what I was talking about Thanks for rephrasing.
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